New video showing a raytraced multi-material scene is up.
Soft Voxel Bodies are so easy!
Real-time cross-section view of a volumetric scene - make sure you have sub-titles ON !
Two articles about the newest devblog post http://www.atomontage.com/?id=dev_blog&pid=mar17_2015 have been published recently:
Look at all the voxels! New dev-blog entry: http://www.atomontage.com/?id=dev_blog&pid=mar17_2015
New dev-blog entry is online! http://www.atomontage.com/?id=dev_blog&pid=mar17_2015
The Atomontage Engine Gallery has been updated with tons of new hi-res stuff incl. many many anaglyphs. See yourself and share! http://www.atomontage.com/?id=gallery&pid=may17_2012
Do you follow @atomontage_com on Twitter? I posted a new pic of hi-res geometry there (also there's the first donator carved in stone), many pics will follow. Soon I will write a new dev-blog and post tons of stuff in gallery on AE website. Follow all relevant updates here: https://twitter.com/atomontage_com
Recently I've successfully tested AE on Linux and all seems to be ready to set up a kind of small 3D render farm (or a so called 'voxel farm' - see MCeperoG's very interesting channel and blog). So if all goes right then the content that took a week to generate will soon be ready within a single day! But that's not the end. It seems like I will need little more than 6 old cores to generate some ~1TV (teravoxel) of data.
Feel free to read the first public interview with the author of AE on DeltaGamer: http://deltagamer.com/12583/interview-atomontage-engine
Discussed topics: voxels, atoms, physics simulation, the future of polygon-based video games
Hi everybody. I have released the last part of the video dev-blog (2 videos). Enjoy .. and happy holiday!