An Coppens, Chief Game Changer at Gamification Nation Ltd., discusses how to use gamification for change management at ChangSchoolTalks 2018 on May 3, 2018. She explores how game mechanics and dynamics can enable and improve employee motivation, engagement, efficiency, and performance. An encourages the right reasons to gamify – to promote interactivity, overcome disengagement, change behaviour, and encourage thought and reflection – and the creation of purposeful, inclusive, user-friendly games as tools to help employees learn. Gamification can be applied anywhere in the employee experience where a process is in place; businesses need solid strategy, research, measurement, and reporting tools to successfully introduce game play to their workforces. An also explores how adaptability and flexibility are key to a successful gamification program in the workplace.
ChangSchoolTalks is an annual professional development and networking event presented by The G. Raymond Chang School of Continuing Education at Ryerson University. The event connects participants with leading experts in technology-enhanced learning and training.
Produced by Digital Education Strategies at The G. Raymond Chang School of Continuing Education, Ryerson University.
For more information:
ChangSchoolTalks on Twitter (@ChangTalks): https://twitter.com/changtalks
The Chang School: https://www.ryerson.ca/ce
Digital Education Strategies: https://de.ryerson.ca
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