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Roguelike Celebration 2019
Roguelike Celebration
27 videos
3,201 views
Last updated on Oct 24, 2019
Talks from October 5-6, 2019, hosted at GitHub HQ in San Francisco:
https://roguelike.club/event2019.html
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Alexei Pepers - A Guide to Proc Gen Practitioners
by
Roguelike Celebration
31:25
Isaac Karth - Why Do You Want to Generate That? A Vocabulary For Talking About Procedural Generation
by
Roguelike Celebration
32:33
Max Kreminski - Designing AI systems to support player storytelling
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Roguelike Celebration
28:20
Spencer Egart - Procedurally Generated Ritual Spell Systems
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Roguelike Celebration
15:08
Adrian Herbez - Let's get Physical: 3d Printing for Roguelikes
by
Roguelike Celebration
14:03
Andrea Interguglielmi - Designing a turn based roguelike inside a real time simulated environment
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Roguelike Celebration
15:38
Mark R Johnson - Speech Generation in a Procedurally Generated World
by
Roguelike Celebration
30:06
Everest Pipkin - Corpora as medium: on the work of curating a poetic textual dataset
by
Roguelike Celebration
23:16
Max Hawkins - Mapping Activity Space - Adventures in Randomized Living
by
Roguelike Celebration
29:39
Robin Sloan - Writing with the machine: GPT-2 and text generation
by
Roguelike Celebration
31:42
Todd Furmanski - Making "Dragon's Descent," a Roguelike Action Game for the Atari 2600
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Roguelike Celebration
13:18
Leif Bloomquist - Updates to Commodore 64 and Retro Multiplayer Roguelike Development
by
Roguelike Celebration
16:03
Randy Lubin & Raph D'Amico - Dungeon Court
by
Roguelike Celebration
54:30
Thomas Biskup - Thoughts about modern roguelike user interfaces
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Roguelike Celebration
33:04
JP LeBreton - All Possible Glyphs: Playscii, an ASCII art, animation, and game creation tool
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Roguelike Celebration
27:37
Benjamin Berman - Tips, Tricks and History for Card Game Roguelike Design
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Roguelike Celebration
32:57
Patrick Devine - 2D Sprites with Unicode and Golang
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Roguelike Celebration
13:31
Evan Ovadia - ASCII, Sprites, and Symbolic Graphics
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Roguelike Celebration
11:58
Gabriel Santos - ASCII Art Techniques & Animation
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Roguelike Celebration
19:53
Brian Bucklew - Dungeon Generation via Wave Function Collapse
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Roguelike Celebration
26:32
Scott Kovach - Managing Game Logic With Rule Systems - Using Relational Programming to Build Games
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Roguelike Celebration
35:00
Kawa - Yet Another Conduct Conversation: a history of conducts in roguelikes
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Roguelike Celebration
27:30
Jim Shepard - Blooming on the Battlefield: Relationships, Rivals, and Romance in Gameplay
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Roguelike Celebration
30:05
Andrea Roberts - That's the Way the Ball Bounces: Using Physics to Manifest Chance in Roundguard
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Roguelike Celebration
13:19
Aaron Santos - Optimizing procgen parameters using mini-batch gradient descent
by
Roguelike Celebration
14:17
Stella Mazeika - Turning Classic Games Into Multiplayer Roguelike Experiences
by
Roguelike Celebration
16:42
Roguelike Trivia
by
Roguelike Celebration
23:08
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