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Blender 2.6 Effects - Game Engine Physics Animations

In this series of videos, we'll take an extensive look at approximating volumes and area using 3D graphics and physics engines. As an artist, I'm more interested in designs and good approximations, rather than calculating an integral to find an exact solution. The hopeful value of this approach is to find approximate solutions to intricate designs, perhaps a small perfume bottle, that would be difficult to solve with traditional methods of calculus.
In this series of videos, we'll take an extensive look at approximating volumes and area using 3D graphics and physics engines. As an artist, I'm more interested in designs and good approximations, rather than calculating an integral to f...
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