Please keep in mind that since the game is still in Alpha, some assets are placeholder ( un-textured ships, temporary visual fx ), the game is unbalanced and features experimental weapons systems at the moment.
This game is developed on a shoe-string budget by a tiny Indy development team who are all space-sims lovers. We've spent a lot of time to develop a custom seamless planetary engine that can support up to hundreds of players at once without instancing in a single battle. Our goal is to support massive battles over an entire solar system! Think Planetside or Battlefield in space.