Please keep in mind that some of our visual assets are still placeholder ( mostly textured ships, some temporary visual and sound fx ), the game is still undergoing some gameplay experimentation, and we're in the process of continuing to improve some visual effects.
This game is developed on a shoe-string budget by a tiny Indy development team who are all space-sim lovers. We've spent a lot of time to develop a custom seamless planetary engine that can support up to hundreds of players at once without instancing in a single battle. Our goal is to support massive battles over an entire solar system! Think Planetside or Battlefield in space.