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  <published>2015-06-08T19:26:23+00:00</published>
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   <media:description>In this clip from www.artistshousemusic.org - Robbie Buchanan is a producer, arranger, and pianist. He talks about what it takes to be a good session player. Buchanan emphasizes the importance of one's feel, touch and timing.</media:description>
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   <media:description>In this clip from www.artistshousemusic.org - Robbie Buchanan is a producer, arranger, and pianist. He talks about his early musical experiences on the piano and in bands, as well as his return to classical music. Buchanan also covers his work with artists such as Sonny and Cher and Quincy Jones. The process of getting gigs as a session player is covered as well.</media:description>
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   <media:description>In this clip from www.artistshousemusic.org - Paul Rogers is head of Entertainment Rights Management at the Nashville office of Fintage House, an entertainment-asset management firm based in the Netherlands.</media:description>
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   <media:description>In this clip from www.artistshousemusic.org - Robbert Aarts, Co-CEO of Fintage House Entertainment based in the Netherlands, talks about the importance of networking. Fintage House traditionally has a huge network of lawyers, production companies, and business managers. Aarts explains that to expand one's business, individuals must focus on word of mouth, providing a good service, and maintaining relationships.</media:description>
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   <media:description>In this clip from www.artistshousemusic.org - Rob Catto, Program Director of Game Development at Full Sail University, gives advice to students preparing for a career in game development, offering suggestions on how to gain hands-on experience while still in school.</media:description>
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  <published>2015-06-02T16:28:49+00:00</published>
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   <media:description>In this clip from www.artistshousemusic.org - Rob Catto, Program Director of Game Development at Full Sail University, shares his unique perspective on the ways in which gaming is infiltrating popular culture. Citing interactive movies and games such as Guitar Hero and Rock Band, Catto suggests that the distinction between active and passive entertainment is dissolving. He also makes some predictions about technological improvements and changes to the game distribution model, underscoring that creating good games will always be more important than creating new consoles.</media:description>
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   <media:description>In this clip from www.artistshousemusic.org - Rob Catto, Program Director of Game Development at Full Sail University, explains how adding layers of sensory data to a game can create a fuller, more immersive experience for the player. He also gives some background on how music’s role in game development has evolved over the years, and how, thanks to improved technology, it has become a more significant part of the gaming experience.</media:description>
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  <published>2015-06-02T16:24:02+00:00</published>
  <updated>2017-03-03T23:23:13+00:00</updated>
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   <media:description>In this clip from www.artistshousemusic.org - Rob Catto, Program Director of Game Development at Full Sail University, discusses the past, present and future of game development, and offers some insight into what makes a good game. Related topics include an overview of the game development curriculum at Full Sail, predictions on the future of game development, and the use of music in games.</media:description>
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  <published>2015-06-02T16:18:51+00:00</published>
  <updated>2016-07-31T04:34:17+00:00</updated>
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   <media:description>In this clip from www.artistshousemusic.org - Rob Catto, Program Director of Game Development at Full Sail University, talks about his education and his involvement in the first full immersion virtual reality program in 1994.</media:description>
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  <author>
   <name>ArtistsHouseMusic</name>
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  <published>2015-04-15T21:34:53+00:00</published>
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   <media:description>In this clip from www.artistshousemusic.org - Joel C. High, a music supervisor based in Los Angeles, CA, discusses his decision to found his own company with a group of students at Loyola University, New Orleans. He describes his business model and how it differs from the standard, and also speaks about the extent to which interns do most of the important day to day work at his company and in the film and music industries in general -- and what it takes to land such an internship.</media:description>
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  <title>Adam Nathanson On His Background</title>
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  <author>
   <name>ArtistsHouseMusic</name>
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  <published>2014-07-14T22:54:49+00:00</published>
  <updated>2016-11-10T06:26:21+00:00</updated>
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   <media:description>In this clip from www.artistshousemusic.org - Adam Nathanson is the President and CEO of Mapleton Communications. He discusses his background in radio and the steps he took to start Mapleton Communications.</media:description>
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  <author>
   <name>ArtistsHouseMusic</name>
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  <published>2014-07-14T22:50:16+00:00</published>
  <updated>2015-11-05T20:35:55+00:00</updated>
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   <media:description>In this clip from www.artistshousemusic.org - Adam Nathanson is the President and CEO of Mapleton Communications. He discusses internet radio and the demographics of traditional radio.</media:description>
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  <title>Adam Nathanson On Mapleton Communications</title>
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   <name>ArtistsHouseMusic</name>
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  <published>2014-07-14T22:46:44+00:00</published>
  <updated>2015-11-07T05:30:18+00:00</updated>
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   <media:description>In this clip from www.artistshousemusic.org - Adam Nathanson is the President and CEO of Mapleton Communications. He discusses the make up of Mapleton Communications and their programming focus.</media:description>
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