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  • Networked Multiplayer Support - Duration: 3 minutes, 3 seconds.

    • 8 months ago
    • 31,955 views
    Take Citra online with Networked Multiplayer Support. Play with friends across the world using a 3DS game's ability to directly talk to over wireless. You can read more about the feature here - h...
  • Citra Progress Update - HLE Audio Emulation - Duration: 2 minutes, 48 seconds.

    • 2 years ago
    • 127,766 views
    Audio emulation has come to Citra! If you're ready to hear some of your favorite 3DS games play over your speakers, you're in luck!

    For more information, check out the feature article: https://c...
  • Citra Progress Update - Texture Forwarding (1080p) - Duration: 80 seconds.

    • 2 years ago
    • 87,746 views
    A feature that makes Citra faster while allowing arbitrary render resolutions (HD and beyond) without hacks? That is brief summary of what Texture Forwarding means for users. The full article can...
  • Pokémon X/Y Wild Pokémon Battle in Citra - Duration: 2 minutes, 28 seconds.

    • 2 years ago
    • 226,942 views
    Turns out a bug in the Vertex Shader JIT was causing the crash. By turning it off and sacrificing some performance, we can actually get into Pokémon battles. The game actually seems fairly stable...
  • Pokémon X/Y in-game on Citra - Duration: 2 minutes, 41 seconds.

    • 2 years ago
    • 294,841 views
    Much like several other titles on Citra; all that was needed to get past the intro hang was a savefile extracted from a 3DS. Now we can actually run around the world of Kalos! This video crashes ...
  • Citra Progress Update: Pokémon X/Y Booting - Duration: 4 minutes, 51 seconds.

    • 2 years ago
    • 135,568 views
    A lot of people have been waiting for this one. So, without further ado, here it is. Pokémon X/Y are finally booting with Subv's CRO (CTR Relocatable Object) support. Even though CROs are workin...
  • Citra Progress Update: Fragment Lighting Support - Duration: 2 minutes.

    • 2 years ago
    • 20,933 views
    Lighting is a crucial feature in modern games to create convincing worlds and the 3DS is no exception. Yet in Citra, many games looked very off. This is because they used a feature of the 3DS har...
  • Citra Progress Update: Vertex Shader JIT and other fixes - Duration: 6 minutes, 17 seconds.

    • 2 years ago
    • 78,016 views
    Thanks to the hard work of many developers, Citra has gotten a lot faster and a lot more accurate. We check out several games with the new and improved Vertex Shader JIT and try some new games tha...
  • Etrian Mystery Dungeon - Tutorial Dungeon in Citra - Duration: 7 minutes, 2 seconds.

    • 3 years ago
    • 38,742 views
    We play through the tutorial on Citra, fighting against unfamiliar, unintuitive keyboard controls. The game on its own looks great in Citra; this is definitely one to watch for very early on.

    Cit...
  • Rollercoaster Tycoon 3D - Playable in Citra - Duration: 4 minutes, 19 seconds.

    • 3 years ago
    • 13,621 views
    Ever wanted to play Rollercoaster Tycoon with harsh limits on the number of rollercoasters (3 per park!) and any other attractions? Rollercoaster Tycoon 3D actually runs fairly well on Citra, with...
  • Super Monkey Ball 3D - World 1 in Citra - Duration: 3 minutes, 54 seconds.

    • 3 years ago
    • 57,500 views
    This is World 1 of Super Monkey Ball 3D played through in Citra. The music was lifted from the original Super Monkey Ball as Citra does not emulate 3DS sound yet.

    Footage is accelerated to appear...
  • Pokémon X Current Progress in Citra (APRIL FOOLS 2015) - Duration: 27 seconds.

    • 3 years ago
    • 80,811 views
    People keep asking for us to show Pokémon in Citra, so here ya go. Now everyone can stop asking and people can get back to working on increasing performance, accuracy and compatibility of the emul...
  • Cave Story 3D - Software Renderer vs Hardware Renderer (1080p) - Duration: 3 minutes, 4 seconds.

    • 3 years ago
    • 38,440 views
    We take another look at the hardware renderer in another game, this time Cave Story 3D. This time, rather than rendering at native 3DS resolution, the hardware renderer has been upgraded to output...
  • Citra running Ocarina of Time 3D Near Fullspeed with OpenGL Renderer - Duration: 2 minutes, 49 seconds.

    • 3 years ago
    • 138,234 views
    This footage has not been sped up; it's actually running around, or even faster than, full speed most of the time! There are a lot of OpenGL specific bugs, but they'll be worked out in time. Cred...
  • Citra Virtual Console Showcase - Duration: 3 minutes, 30 seconds.

    • 3 years ago
    • 17,299 views
    Did you know that Citra could boot 3DS Virtual Console titles? Neither did we! After figuring it out, we had to get some footage. Unlike previous videos the footage here is not accelerating it, ...
  • Cave Story 3D Playable in Citra - Duration: 4 minutes, 44 seconds.

    • 3 years ago
    • 68,756 views
    With tons of changes over the past month, Citra is now booting several games! While it's still slow (Citra is running a software renderer and CPU interpreter) the game appears to be fully playable...
  • The Legend of Zelda: Ocarina of Time 3D - in-game on Citra! - Duration: 3 minutes, 27 seconds.

    • 3 years ago
    • 272,984 views
    After a few more fixes and a long night, not only is Citra showing the intro of Ocarina of Time 3D, but it is also in-game with the bottom screen working! Please enjoy this huge update.

    Note: Th...
  • Citra 3DS Emulator booting The Legend of Zelda: Ocarina of Time 3D - Duration: 30 seconds.

    • 3 years ago
    • 151,370 views
    Our 3DS emulator project Citra is rendering 3D graphics in Ocarina of Time 3D as of January 3rd, 2015!

    Enjoy this huge step forward for 3DS emulation!

    Please checkout our homepage at http://cit...
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