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  • Unity Compute Shader Experiments: GPU Morph Particles - Duration: 115 seconds.

    • 2 years ago
    • 17,304 views
    This video shows my implementation of GPU particles with Unity's compute shaders and DirectX 11 in real-time.
    It's using two GPU particle systems. The first one uses the vertices of a mesh as input...
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    Unity Compute Shader Experiments: GPU Pathfinding - Duration: 4 minutes, 33 seconds.

    • 4 years ago
    • 35,033 views
    In this video, I demonstrate different pathfinding solutions for many agents. As a reference I used Unity's NavMesh pathfinding, which is always single-threaded. Unity's implementation on the CPU u...
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    Unity Compute Shader Experiments: GPU Physics - Duration: 2 minutes, 29 seconds.

    • 4 years ago
    • 51,008 views
    This video shows my implementation of a real-time rigid body simulation on the GPU proposed by Takahiro Harada in the book GPU Gems 3. It is implemented in Unity with compute shaders in DirectX 11....
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    Unity Compute Shader Experiments: GPU Flocking - Duration: 2 minutes, 1 second.

    • 4 years ago
    • 14,409 views
    Flocking describes the behavior of swarming animals like birds or in this case fish. With three rules (cohesion, alignment and separation) this behavior can be simulated on a computer as proposed b...
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    Unity Compute Shader Experiments: GPU Particle System - Duration: 2 minutes, 21 seconds.

    • 4 years ago
    • 37,097 views
    In this video I'm showing my implementation of a GPU particle system and comparing it to Unity's Shuriken particle system.
    The GPU particle system is implemented using compute shaders with DirectX ...
  • Unity Compute Shader Experiments: Texture as Particles Part 2 - Duration: 114 seconds.

    • 4 years ago
    • 3,581 views
    In this video I'm using compute shaders (again) to animate and interact with more than 4 million particles in Unity. Each particle represents a pixel of a texture.
    Hovering over them will elevate t...
  • AmbiPlay Unity Demo - Duration: 103 seconds.

    • 4 years ago
    • 596 views
    This video shows my Unity plug-in AmbiPlay, a surround light add-on, just like a 5.1 speaker system.
    It renders the light conditions around the player character and transmits those to Android devic...
  • LightMe - Duration: 2 minutes, 12 seconds.

    • 4 years ago
    • 334 views
    LightMe is one of my study projects. It is an Android app that enables presence-based lighting using BLE beacons and Philips hue.

    The hue lamps get turned on or off by the background service on yo...
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    Unity Compute Shader Experiments: Texture as Particles - Duration: 52 seconds.

    • 4 years ago
    • 2,151 views
    In this video I'm using compute shaders to animate and interact with more than 4 million particles. Each particle represents a pixel of a texture.
    Hovering over them will elevate them slightly.
    Dra...
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