Ask me about FORGE! This is game 100 I played and recorded for this channel and also the last upload of 2018, so this is something special. Also it is the longest gameplay I ever recorded, but it was well worth it, replaying it was such a joy!
LOOM was a special game with special controls back in 1990 and it was written as a trilogy with the sequels being FORGE and FOLD. Sadly these sequels were never made, but some dedicated fans finally made it happen for you to play, here is FORGE. And yes, I made some minor missing graphics for the game, also I was an avid betatester and coded and designed the website ( http://forgegame.com/
) under my other internet handle selmiak. Enjoy!
The game is lovely from start to finish, great pixel art, true to the original, awesome animations, a great fantasy story in the same mood as LOOM, a captivating soundtrack that is very fitting, very cool, subtle but always present sound effects, and on top of that a very innovative and unique control system and gameplay that make solving the interesting but never too hard puzzle a pure joy!
The only downside is, that it is too short!
You don't believe my hype? Go play it now!
As this channel is a helpful longplay channel ressource without commentary to distract you from the way the game is supposed to play here are some jump points to help you proceed in case you are stuck while playing yourself:
* 1:55 - Real Intro (after the oldschool copy protection)
* 3:19 - The Menu after the Intro (where I check a reward before reacshing the...)
* 5:05 - Game Start
* 23:19 - The Outside
* 38:14 - The Forge disappears
* 46:38 - Tombstone Puzzle Solution
* 52:16 - Fallen under ground
* 52:46 - Professor Penumbra
* 1:21:07 - On the Streets to the miners
* 1:29:38 - Visiting the old lady
* 1:42:37 - Back at Brix and the next Spark
* 2:03:09 - Getting rid of the Mole
* 2:16:50 - Getting the Tram ready to move on
* 2:26:53 - End Credits (looooong)
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Of those left in the real world, arguably the most impacted guild was that of the Blacksmiths, whose home, The Forge, was converted into Chaos’ primary fortress. Bobbin had met (and accidentally screwed over) a member of the Blacksmiths in his travels, one Wellwrought “Rusty” Nailbender. Thanks to Bobbin’s lack of forethought, Rusty happened to be dead when his home was overrun. Thankfully, Bobbin healed Rusty before the final confrontation with Chaos, thus making the latter one of the few Blacksmiths left free in the world.
Our game follows Rusty, who has taken it upon himself to rescue his family and home. Along the way he will meet a mix of eccentric characters from a variety of fantastic guilds, with all the charm that made Loom so enjoyable. The Guild of Miners, The Order of Woodcutters, the Guild of Florists, and the Guild of Vintners will each have a part to play in Rusty’s adventure, just to name a few.
Trying to find assistance from unfamiliar guilds, dodging enemies, and overcoming an army of the dead is a lot for one young man to attempt. Think he’ll manage it?
ABISSO: Project Founder – Scripting, Touch-ups, Creative Input
SELMIAK: Webdesigner – Forge Logo, Creative Input
JAMISON ALDERSON: Music Composer
MASTER PIXELMOLD: Main Pixel Artist
DUKE: Project Founder – Story, Design
ARGYLE: Lead Artist - Sprites, Animations
MATT WALKDEN: Background Artist
Peter Crafts - Backgrounds
Jamison Alderson, Ubertuba Music - Sound/Music
Bosa (Jon Babb) - Sound/Music
Takayo (Gui Art, Primary)
Charles Craft (Gui Art, Secondary)
Chris P (Character Spriting)
Hannah Skarnofsk (Map/Scenes/Seals)
Ian "Nvision" MacLean (Menu Tapestries, New Distaff, Protection/Difficulty Screen)
Joshua Astorian (Character Spriting, Character Portraits)
Kai “kaio” Ortmann (Character Spriting, Character Concept Art)
Kevin Derken (Guild Seals, Primary)
Lorne T Whiting (Character Spriting)
Valecene (Concept art & Website Proofreading)
Play some Indie AGS Games I worked on:
Intro Visuals by Toxic Tuba
Intro Music by moleman
Outro Music by Low:r