Hello everyone, I haven't uploaded programming videos in quite a while! Here is a game engine I created for Drexel University's Game Engine Architecture course. This engine was written by me and Hans Formon. It implements Lua as an alternative to creating complete games. It supports 2D graphics and physics powered by Box2D. It also has a Fluid Module which was written by Hans, but I don't show that in this particular video. Enjoy and comments and criticism are welcome!
Intro and Outro music also created by Diego Pinate