A 2019 remastering of the Triumph Amiga demos Dreamscape and Eclipse, released at The Gathering 1996 and 1997. More information here: https://www.ignorantus.com/finalcut/
I ported the Quaternion GLSL shader code to C and made a multi-threaded CPU renderer. Fixed a couple of bugs and increased detail. It's not very quick yet... this took several hours to render on an...
Most of the effects are based on code from ShaderToy. They have been modified and radically optimized to run in 60 fps on the NVidia Jetson TX2. The source code can be found here: https://www.ignor...
More information: http://www.ignorantus.com/pipeline/ Smooth Coloring algorithm from Wikipedia. Rendered in 7680x4320 and downscaled to 1920x1080. Max depth 1024. Octuple V-palette. Rendered on the...
Latest updates here: http://www.ignorantus.com/pipeline/ Almost same as 2.0, but traced in 4k and downscaled to see if YouTube manages to retain quality. Traced on NVidia Tegra X1, so it's obviousl...
Output is 4k and downscaled to improve quality. Max depth 2048. Rendered on the NVidia Tegra X1 GPU. Obviously not at 60 fps. Semi-interesting depth'ish-first algorithm used. More info here: http:...