As a little one-off treat, here's a tour of the Fallout New Vegas game world as viewed from the perspective of a rail traveller. In this video, we travel from the very southern reaches of the Mojav...
In this short series I will be completing some Gun Runners Arsenal challenges with the goal of picking up some outstanding achievements in Fallout New Vegas.
In this short series I will be completing some Gun Runners Arsenal challenges with the goal of picking up some outstanding achievements in Fallout New Vegas.
In this short series I will be completing some Gun Runners Arsenal challenges with the goal of picking up some outstanding achievements in Fallout New Vegas.
A breeding pair of robins have apparently made their nest somewhere in my garden, because every time any of us goes out there, they make a huge noise and will continue to do so until we've gone aga...
The next stop is the Command Centre where we will find Bastila doing her Battle Meditation. Malak has turned her to the dark side, but can we turn her back?
At long last it's time to travel to the Star Forge where we will intercept Malak and, I guess, take him to a chicken restaurant or something like that.
Now we can finally access the summit of the Temple, we can turn off the forcefield and finally leave this admittedly rather pleasant, though occasionally a tad hostile, planet. But wait, there's a ...
After all the risk and danger of the previous episode, this time we stay around the base, working on some of the building projects that have been on the to-do wall for a while.
A playthrough of New Vegas with strict rules - can only use shotguns and frag grenades, and can't establish a home base with a huge stash of junk. Gameplay remains mainly vanilla, though a fair few graphical mods are used. This courier is affiliated to the NCR, and I aim to have minimal overlap with my previous FNV series in terms of quests and locations visited.
Star Wars: Knights Of The Old Republic is a role-playing game originally released in 2003, and something that I've been meaning to get around to playing for a long time. I've played it for a couple of hours to familiarise myself with the controls, but once we get past episode 4 or so, this will be a totally blind playthrough.
In this series, Pete and Jamie (Randomise User) take on the Captive Minecraft IV map, in which you start in a 1x1 square and have to expand the world border by unlocking achievements.
A playthrough of New Vegas in Hardcore mode with an Energy Weapons-centric build. Includes all DLC. Gameplay remains mainly vanilla, though a fair few graphical mods are used. The strategy throughout is to stay on the good sides of all the major factions as long as possible, and ultimately we screw the lot of them and fight for an independent New Vegas.