<?xml version="1.0" encoding="utf-8" ?><transcript><text start="24" dur="3">It&amp;#39;s something we planned and imagined. We are actually playing at the Major</text><text start="50.5" dur="1.5">We&amp;#39;re going to go there, we know that we are challengers</text><text start="52" dur="4">I&amp;#39;m not saying we have nothing to lose because it doesn&amp;#39;t make much sense to say such a thing</text><text start="56" dur="4">but we have to get there fully determined and tell ourselves that we are going to hurt the teams that are above us</text><text start="65" dur="5">We know what we have to do. We control, we do as usual, we take responsibility, alright?</text><text start="70" dur="4">Nothing should surprise you, because they will surprise you</text><text start="74" dur="2">We keep things under control throughout the match, right? It is going to be Inferno</text><text start="76" dur="4">We will get caught by the AWP, we will need to save, we will need to be smart about it, ok?</text><text start="80" dur="4">We need to respect the basics of CS. If we control the game, we beat them, it&amp;#39;s all that matters</text><text start="84" dur="6">We put them through hell from the start. It&amp;#39;s an intense map, so we start even more intensely than them, we smash them, alright?</text><text start="90" dur="2">Come on guys!</text><text start="292" dur="4">When we arrived and saw that we were going to play against Tyloo, I thought we were going to play &amp;quot;Chinese&amp;quot; style</text><text start="296" dur="4">By that I mean guys that won&amp;#39;t hesitate to run over us, that are amazingly skilled</text><text start="300" dur="4">And if you make individual mistakes, they make you pay of it at once. That is exactly what happened</text><text start="305" dur="4">It is really frustrating to look back at the game because we made good tactical choices</text><text start="309" dur="4.5">but everytime, we lost because we rushed into things. I believe it is definitely linked to pressure</text><text start="318" dur="4">There is no need to panic, we&amp;#39;re at 0-1, the tournament is not over, we are not out yet</text><text start="322" dur="6">I really emphasised on letting go, on not feeling any stress, on the fact that there were no problems</text><text start="328" dur="4">We need to play our game. As soon as we will be making some headshots, I was convinced things would get better</text><text start="573" dur="1.5">Awesome Dani, you&amp;#39;re amazing man!</text><text start="590" dur="3">At halftime, it was simple, the score was 13-2 but it&amp;#39;s Nuke</text><text start="593" dur="6">The thing I liked about it was that I didn&amp;#39;t feel the guys in a chaotic situation</text><text start="599" dur="3">we got stronger in the game, and the fact that we had to conclude</text><text start="602" dur="4">it is what is hardest about CS, and in sports generally speaking</text><text start="606" dur="3">They gave everything, we came back and... overtime</text><text start="710" dur="4">We were happy when we drew Vega</text><text start="714" dur="4">We knew how to play against them, the game was probably the one that was best prepared</text><text start="718" dur="6">and we had a plan that we put in place, and we left Vega Squadron no chance</text><text start="1052" dur="6">Everyone has been up to the task. Overtime was a warrior&amp;#39;s fight</text><text start="1058" dur="4">Everyone was fighting back and it could have lasted a long time</text><text start="1062" dur="3">Then we thought we should stop because we have a manager with a heart condition</text><text start="1153" dur="3">I am not really sure how we are going to perform yet</text><text start="1156" dur="4">I tell myself that if we are able to play as usual, we can achieve something big</text><text start="1160" dur="4">The key for us is how we are going to be the next few days before the competition</text><text start="1164" dur="4">If we are in a perfect state, the other teams should be scared of us, I&amp;#39;m sure about it</text><text start="1168" dur="5">Anyway, we are going to show Vitality in a good light and that is the most important thing</text><text start="1173" dur="7">That is what the Major is for, to validate our game project and the direction we have all taken, and now see where it leads us</text></transcript>