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[TDEngine] 01-Structure

by Nathan Biefeld • 2,065 views

Welcome to the Tower Defense Engine Development Series. In this series, we will cover how to code the TD Engine and how to use the content pipeline. This is the very first tutorial of the tower...

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I have a large experience in Java and Lua and i really wanted to start making something in XNA so i want to thanks you extremly much for doing this!!! YOU ARE the Only one who done this on YouTube and i thanks you for this!!! I really do! I hope i am prepared for this series cuz its seems pretty hard! Please if you have time maybe in the future try making a Terraria clone or a platformer game that would be awesome too! God bless you!
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The zip file isn't available anymore, would you be able to reupload these? Thanks in advance!
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Do you have any plans for OpenGL/DirectX (OpenTK/SlimDX) based tutorials? Just wondering because I like your tutorials but XNA is now a dead tech..
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Yeah I noticed that right after posting this of course. Anyways, keep up the good work. I'm finding new ways of doing things just by seeing how other people go about programming their engines.
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Now I understand your point of view, thanks for the reply Keep up the good work!
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@Whiplashx86 Did you know that when you create a new class you don't need to keep the .cs at the end of the name? Like when you enter the name of the file by default it's "Class1.cs" you can just delete all of that and just type in the name of the file and it'll automatically append the .cs when it's created. I believe it does the same type of thing for all other types of files you can add via that wizard.
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Hey Nathan Congratulations for your Tower Defense game, it is really a great project! I'd like to say that I admire your work, games and tutorials, but I strongly disagree with some of your structural decisions, for example, letting all your Engine classes in the same namespace... that doesn't make any sense to me, but I know it's kind of a personal matter. What you think about that?
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