My first impressions on Project Highrise played for around 12 hours. I like it, but I want it to be just a little better at giving me information.
Brief Description Points:
* It's a Strategy Simulation builder
* Similar to Mega Mall Story by Kairosoft on iOS and Android
* Similar also to Prison Architect - which I'll get to later
* Start out with some land, with a few staff and a small building
* Your goal is to build the biggest most successful tower you can profitably sustain
* There are scenarios and a free play mode
* There are two main money makers, Offices and Appartments
* These require restaurants, shops and services to move in
* There are several levels to all of them and each demand more than the last
* You can build up to 80 floors up and 20 floors down and with elevators, the distance between floors is practically non-existent
* You'll probably end up charging no rent for the restaurants and shops just to sustain their existence for the money makers
* Happy residence in your building earn you influence, buzz and these, in turn, get you prestige which allows you to get more people into your building, more rent payers and a full sized 80-floor building.
* Once you've figured everything out the mechanics become straightforward to understand
* It is oddly addictive and satisfying to build a building as big as you can
* The pace of the game can be as fast or slow as you want it, there is no rush for those rooftop apartments
* It can get hard even on easy mode, which is a bonus if you want a challenge
* It has Steam Workshop Support so hopefully it'll remain fresh
* This desperately needs a blueprint mode, like prison architect. * If I have to grab a pad of paper just to note down the size of the buildings you've failed to give me the tools * If I have to open photoshop to count the tiles to make sure I've not messed up the size of my building, you've failed * If I have to write down which types of rent payers are fussy about noise, smells or distance from the floor you've failed
* The information it gives through on-screen graphs is insufficient * I want numbers or each tile to be coloured around the noise or smell maker so that I don't need a resident to start complaining until I know * I need a way to group together problems like, who thinks their rent is too much? who thinks it's too noisy?
* When the game tells me the economy is in the pooper I want to be able to on mass select a group and change the rent without clicking on every single apartment
* Some people seem to complain there is nowhere to eat or they want more cafes as they're walking passed several cafes
What is ‘Steam Cleaning’?
I have a lot of steam games I've not touched because I've either bought them in a sale, as part of a bundle or just never got round to fully getting to grips with it. This show is me going through my back catalogue with the idea of playing as many games as I can and giving some thoughts and critique. This show also allows me to build up a back catalog of videos on YouTube with thoughts on games without having to complete them which is costly in time, as a note I’ll still be running IMO which is my review show (and I’ll complete the games / play a lot of the games in that series).
1. What music is this, who made your graphics?
The only song other than in game music is Shredded Shirt Collar from: http://www.stereobot.com/
The channel graphics and the video assets were made by Scott McMillan contact firstname.lastname@example.org.
The Lord Bones avatar image was drawn by AnayaDeath http://anayadeath.deviantar...
2. How often is Steam Cleaning coming out?
As often as I find stuff to play. If you've a game you want me to play, suggest it and I may look at it!
Steam Curator Page: http://store.steampowered.c...
Any review keys, events or press inquiries please contact below.