I make gamedev videos and tutorials using the Godot engine. Time is short, so my main goal is to make quick no-nonsense tutorials that will teach you how to be a game developer. But at the same time, I manage to explain the finer details about the code.
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In this series, you'll learn various topics relating to creating a platformer similar to Super Mario, such as making a player controller, and refining it with features like one-way platforms that it can drop through, defining the jump height, and varying the jump height based on how long the player holds the jump key.