I have had a fun time recently with the game since I started fresh. I was able to fix a lot of my not so great decisions and feel a lot less locked down because of it.
What I have in this video is a demo of what I can do with scale since I didn't hard code around a set pixel size for the pieces and playing field cells.
Not to worry for anyone that would find this size a little hard to deal with, it is only showing that scale is going to a factor in the game but its not all going to be vast and tiny. I can't promise some levels like this won't make it into the game though!!
Ignore the gravity read out...maybe a video on that later.
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