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Uploaded by nint22 on Nov 19, 2011
Using A*, a heuristic search algorithm that runs in O(n^2) time, I was able to implement entities that could move with an animation from any arbitrary location to any other arbitrary location
Gaming
Standard YouTube License
D'aww, Ragnarok Online wolfie thing. :3
CoderRach 3 months ago
We are pleased.
OGRenderence 3 months ago
looking good. :)
Ramblingcoder 3 months ago
Wait, did you take another artist for your sprites? I dont remember sending grass sprites...
programgamer 3 months ago
I know im a little late but i will try to send something to you sokn, okay? Sry for the wait...
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D'aww, Ragnarok Online wolfie thing. :3
CoderRach 3 months ago
We are pleased.
OGRenderence 3 months ago
looking good. :)
Ramblingcoder 3 months ago
Wait, did you take another artist for your sprites? I dont remember sending grass sprites...
programgamer 3 months ago
I know im a little late but i will try to send something to you sokn, okay? Sry for the wait...
programgamer 3 months ago