Brief demo of the new bidirectional path tracer, running on an Intel Core i7 CPU @ 3.4Ghz (all cores are used). Resolution is 512x384. Scene is 'ConferenceRoom', 274k triangles. One large area light illuminates the scene. The bidirectional path tracer traces up to four levels deep for eye rays and camera rays.
amazing speed, I wonder how would perform implemented in opencl or cuda :)
v15u 1 year ago
Any exe?
Maticol 1 year ago
Dear Dr. Bikker,
Because the lightsource does not move here, the illumination could be pre-calculated using a method called Stochastic Ray Radiosity, which can store beautiful caustics. Focal blur could then be calculated by the realtime raytracer. See the work of Alexander Wilkie on Stochastic Ray Radiosity (SRR)
obdeniye 1 year ago
first!
wiegje 2 years ago