MvC3 By the Numbers- Jump Cancel, MS Link, and Kara Cancels

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Uploaded by on Aug 19, 2011

Hopefully clears up some of the difficulty and confusion to newcomers who are not understanding the principal of connecting specials after launch and linking into Maximum Spider after web throw. This provides visual aid for them while pointing out what to look for. Also demonstrates a unique use of Kara Cancels for Spidey.

For more info on your friendly neighborhood Spiderman just follow him on the web... yeah bad pun FTW lol at

http://shoryuken.com/forum/index.php?forums/spiderman.82/

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Uploader Comments (xero18)

  • @kookymanus Thank you, UMvC3 is right around the corner I'll be putting in extra time with it by next weekend

  • @xIO32x I'm assuming you are talking about in the corner. If you buffer your S with web throw or any other special you can crossup but still get the move you wanted, and yes I use the jump cancelled version. With that being said, when I do cross up web throw I press S the same time I'm inputting the down or down back motion of the half circle. This way, by the time I get to up back + H, the game will register everything as normal during the auto correction identification the game has in place

  • @chris0419 you should still learn it since it's possible in the corner in umvc3 and new possibilities are opened up due to the changes they made to web throw. Like the fact it doesn't throw full screen now so you can follow up easier

  • Hard time comboing his Web Throw after sweep + launcher on Tron Bonne. It almost always misses :(

  • @Akujinb0x Yeah her hitbox is weird after extended combos same with cap, she hulk, task, doom, and a few others. Theres a variant to getting them with web throw without launching on Airborneisgolden's page

  • @asianvi3tluva408 the song us called show me love by t.a.t.u.

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  • I must admit I'm impressed about spidey's kara cancel in mvc3. Ironically it was the same in mvc2. Damn xero u never fail at putting new strats out on the map. Thank you.

  • @xero18 Ah, so it DOES auto correct. Thanks for responding. Up until now, I've been getting the most success with actually doing the inputs AFTER crossing the opponent up, which seemed pretty ridiculous to me and tired my hands out quickly........glad it's much easier than that(this was similar to back when I didn't know about partitioning inputs in Third Srike, lol). Thanks again for the help. I'll be looking forward to developing my Spidey and seeing yours when Ultimate drops.

  • @ xero18 Ok, so I've been working on my Spidey for quite a while now and this is like the last thing I need to master. When you do the cross under WT, do you do the command as if Spidey's facing the corner, or the other way? And do you input the jump canceled WT right after the launcher hits, or a little bit after they're in the air? I've been hitting this move on and off lately, and I don't know what's making it so inconsistent(random web swings or spider stings come out often too - _- )

  • this is great! hopefully i can do this. I got a question, do you still want me to learn the web throw if in ultimate it scales. Does it bother learning it.

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