ONE Beta 10 Preview 1
Uploader Comments (kaedroho)
All Comments (12)
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Not bad, however, it needs a lot of improvement before anyone starts to switch over from FPSC. I personally just create my terrain in another application then insert it into the level.
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oh you already did in your other vid :)
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reposition the camera :p very nice though
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When I say that GDK is as easy as dark basic, I mean in the way you access the 3d functionality(and all other commands). It's exactly the same commands as DBPRO. They are just c functions. Example: dbPositionCamera(0,50,-80);
There are probably even more commands added.
And, as I said, the biggest advantage with using c/c++ as the main language is that it is much easier to create large projects. It is much more structured so in the mid to long run it takes much less time to develop in.
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But it will go down when you add a lot of enemys and Ai stuff! trust me!
When it comes to c++ I think it is the opposite when it comes to development time on big projects. The dark GDK is extremely easy to use in visual c++. They have created a wrapper so that it's really like using dark basic pro commands. The commands have just become normal c functions, and normal (non class) c is really easy to use. Trust me, it will be easier in the long run! I have used dark basic too, and GDK is as easy!
It looks ok.
I can see the seams on the terrain tough and you dont really show us so much but good work tough.
bergice1 3 years ago
The seams have been fixed. Look at UberTerrain Demo 3 (in 'more from kaedroho')
kaedroho 3 years ago
This beta is now available for download! Look at the video description for link
kaedroho 3 years ago
The only thing is that you may have to learn C if you haven't already. It isn't that hard and you won't have to dive into harder stuff like pointers and linked lists and you don't have to learn anything to do with c++(but you could take advantge of it if you want) like classes, heritance, constructs and so on. You mostly have to think like in dark basic, with a bit more declaring (which is good) and better usage of funcrtions and data types.
MrModulator 3 years ago
I know C++, but i cant do much with it. I cant use DirectX, cant use windows or make dlls. I just know the language. I cant get GDK to work :S
kaedroho 3 years ago
Nice start.
Now you have to put in some enemies,with moving patterns and ai that make them search for you!
But since Dark GDK has become free too be used with microsoft visual c++, I would strongly suggest that you take a look at that. It will make the game run much faster when using a lot of ai and physics when your game grows. C++ is also much more structured than dark basic, making large projects (what your fps will become)much easier too handle. That was my main gripe with dark basic!
MrModulator 3 years ago
Thanks! :)
I have a programmer working on AI right now so expect there to be a basic AI system in beta 11. Right now speed isnt an issue, i get 230 FPS on a Geforce 6200 which is the fastest ive ever seen in DBPro :D. We may port to Dark GDK, but we are also looking at other free rendering engines for C++. The problem with C++ is that it takes a long time to develop in it so we will stick with DBPro for now.
kaedroho 3 years ago