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Lightwave Fire Sequences

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Uploaded by on Dec 31, 2007

This are examples of Fire in Lightwave 3D

  • likes, 13 dislikes

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Uploader Comments (banditosso)

  • great job! sound is a little bit like it was recorded from a highway

  • Yes it is...

    This was the Highway to Hell ;)

Top Comments

  • Nothing compared to blender... and blender is FREE.

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All Comments (34)

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  • Anyone have or can tell me a good place to look for tutorials on texturing for Lightwave? My modeleing and texturing skills are ...well lets just say they need lots of improvement.

  • Please. This is a studio? I've done better fire in a few minutes, though I haven't uploaded it yet.

  • @dubduhgoods That's how I felt after I failed to learn 3DS Max and Maya.

  • @dubduhgoods You obviously haven't played alot with it (if any). You probably hited the weird interface and you gave up. If your skills are in softwares and not general knowledge, you are not a CG artist.

    Blender might not be the best or a fully functional tool... but it's the best learning tool any can find. With thousands of free tutorials, and a straight forward workflow, it's the best on this face of the earth

    Merry Christmas

  • @rewii93 Yes, Blender is free. But the learning curve is so HUGE that it makes even the most seasoned of CG veterans cringe. By the time you finally figure out how to use the bloody thing, you'll feel like you went back to college and graduated again!

  • @rewii93 heheh

    any software can be free

    you only need to know where to download it

    ;)

  • @PeterSatera That last remark wasn't directed at you, rather at people who seem to unfairly judge Blender because it's not of the same pedigree as its commercial counterparts. I fully agree that any studio worth its salt will have a wide range of software in its pipeline (including proprietary software) to cover any eventuality. Likewise, if I was a professional CG artist or someone looking to hire one, I would feel that a strong portfolio of skills is as important as a strong portfolio of work.

  • @HelC001 I never said it's shit. It has alot of fluid tools and a great uv tools that high end applications lack. However I always stand by that if anyone has a close mind about using multiple applications you means well give up, all apps have their own forte and thats what we should recognise, being biased to a single app is ridiculous and shows lack of versatility.

    I think everyone should mature a bit and recognise this.

  • @PeterSatera My point was that it all comes down to flexibility and maturity. Companies use proprietary software in their pipeline because they can design it to meet their needs and adapt it more readily than if they buy it off the shelf. Sure, better tools can make a better product, but at the end of the day owning a copy of Maya doesn't mean a thing if you can't use it.

    I wouldn't say Blender is a suitable choice for a big studio, but then again "it's free so it's shit" is hardly fair either.

  • @HelC001

    Absolutely not. Just because there are more plugins for a program that does not make it more suited to industry. I've seen many animated shorts made in blender, but all you have to do is watch Big Budget Films, and television shows to see lightwave in action.

    A poor craftsman blames his tools? So why does Pixar chose to use their own in house proprietary software instead of using a much capable Maya? Because better tools equal a better produced product.

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