3d Character Animation Demo Reel 2011 By Michael J Collins .mov

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Uploader Comments (MJCDreamart)

  • Youtube isn't updating my Page views. Interesting.

  • whoaaaaaaaaaaaaaaaaaa ur models are incredibly high poly for the amount of detail they're showing. You can fake most of that with normals, man...

  • @TheUncutAngel

    Haven't heard from you in a minute. Says you have a new channel. That new video was funny as well. The Michael Jackson gig. You are a real comedian.

  • @MJCDreamart haha thanks and ya i made a new youtube channel, but I'm keepin this one for when i wanna say stuff that I know will piss of youtube lol. and I just noticed the stomach and i was like, "wow.. so many polys there.." I just finished a male body and the abdomen was no where near that amount. But if you say its only 1500, then you're in the clear. It just looks like it can be optimized even more. Still lookin great regardless!

  • @TheUncutAngel

    Oh I looked at your comment just now, and you said 1500. I said to myself, I didn't say 1500. Then I went back and saw that's what I said. I meant to say 15000. lol. Yeah that's a lot, I just didn't want to rely on Normal Maps so much with lighting because I can never get it the way I want it in UDK. For creatures yes, but not for people. My normal maps always look better in 3dsmax for humans. I think I need a normal map tutorial in UDK. Or just a really good material.

  • @MJCDreamart

    Oh and keep being funny. I was really bored, and then I saw your new video and I started laughing hard. Especially when Michael Jackson said, "hold on, okay" and started clicking his neck back and forth. I was like, what the heck. lol. That was random. I bet your friends can't stop laughing with you because your always acting silly all day, and when you sleep you probably sleep for 2 to 3 days. lol.

  • @MJCDreamart

    Anyway I upgraded to the new UDk and playing with scaleform right now. There is a link to the UI in the video. Peace out.

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  • I have issues with character lighting and normal maps in UDK. It's to do with the Light Environment of the character which is used to light the character dynamically. This works fine most of the time but in areas of low light the character appears flat, no shading at all. I assume this is because there are no lights close enough to be simulated in the light environment and so the character is lit with just the environment light which is just flat colour. I have a possible solution I need to test

  • @MJCDreamart zbrush man! the normals you get from that are kick ass. Especially for the torso

  • @MJCDreamart

    The Dragon has normal map, in which you can notice in the game, but I didn't add one to Shulu.

  • @TheUncutAngel

    The Dragon is only 7500. Shulu is about 1500 because of the dreads. That's not too high at all.

    It's easy to rig, I don't rig with high poly tri models, and UDK can definitely handle it.

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