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Second Life Furry Avatar Tutorial 02 - Eye Textures

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Uploaded by on Jan 25, 2009

Tutorial number 2. This will show you how to design blinking eyes within photoshop.

Go here and copy-paste this script for the eye blink: http://www.kinzart.com/Tutorial/Eye%20Blink%20Opensource.txt

Also, for Teen Gridders, be sure to join my group, Anthro Avatar Academy if you like my tutorials!

Note that you can get ahold of this same test pattern by Robin Wood by Google searching "Test Pattern Second Life".

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Howto & Style

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Standard YouTube License

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Uploader Comments (ZombieZephyr)

  • Geez so fancy bro. Cant we just draw it on paper and tape it to our computer screens? lol jk. but seriuosly thats a decent amount of work there u gettin payed for that?

  • @kingdomheartsss On TG I charged about 2000L$ for a custom. MG they go for 10000L$ a custom. 1000L$ ~= $4 USD. I primarily made public avatars on TG that went for 500L$ each. When I made this video I had made over 400,000L$ from avatar and weapon sales.

    Then I was hacked so I sold off my money for $2000 USD and quit. :U

  • When I try to flip horizontal It flips the eye over itself not of the center point, help please?

  • @MortalWalk2 Flipping will only work within the local area of the drawing, only where the pixels are active or selected. To flip beyond that, you can create a small pixel of equal distance apart, or flip it as you've been doing and then use the Offset filter (Filters > Other > Offset) to move it over the required number of units to the right.

  • @ZombieZephyr Alright so im at the stage where i have to flip the eye lids, when i select the whole right half of the canvas with the Marquee tool and click flip horizontally it flips it across the whole canvas (for example left eye lid on frame 2 when i flip it goes to left eye on frame 1) I dont think that the tool is working correctly

    :/

  • @MortalWalk2 it all depends on how much you have selected. select just the eye area with the marquee and then flip.

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All Comments (32)

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  • i have the feeling im going to be very good at this.

  • @francez123456789 You can't rip the texture directly from the head-- that's theft and is illegal. You'd need access to the actual eye texture: if you have modify permissions on it, open it up, and got to File > Save Texture As...

    It'll store it to your computer as a .png or .tga.

  • how can i take the eye texture from an alredy made head so i can edit it :|

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