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Twilight Princess Demo HD - E3 2005 Roundtable (part one)

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Uploaded by on Apr 5, 2008

A demonstration of The Legend of Zelda: Twilight Princess(GCN version) at E3 2005. Features Shigeru Miyamoto and Bill Trinen. Credit goes to gamespy.com

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Top Comments

  • i wanted them to keep this song. and to keep links ocarina voice. oh well

  • he sounds like oot link

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All Comments (32)

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  • No talking please

  • @druha10304 whats wrong with tp links voice??

  • @harmfulifconsumed trust me a lot of people who never played zelda picked up TP on the wii when it launched

  • Way to get reeeally pissy, people... wow. Some people think they are better than others for such stupid reasons. Chill the fuck out. That is all.

  • @Nintendomanwill If you responded like this to begin with I wouldn't have been angry. I still disagree, but it's your opinion, and at least you acknowledge it's not fact.

    Honestly the enemies were a little easy (the dungeons were standard Zelda difficulty) but I don't think it's because of the Wii. It's just the way they wanted it to be IMO.

    But we'll see at this years E3 how tough Zelda Wii (2010) is, and maybe the debate will be more interesting lol

  • Very funny.

    I will grant you that that wasn't a bad comeback. But I maintain that I think the game was dumbed down when they made the strategic blunder of hoping to get mass appeal for a game that was intended for a pre-Wii audience of gamers which would account for the low difficulty level at all points throughout the game especially regarding the need to use efficiency in movement because of the pacific enemies. It may have been like this to make the game a bridge title. Neither you nor I KNOW

  • @Nintendomanwill OK cool bro, write it in your journal.

  • You know when some arsecolonel who's ranting at you is clutching at straws when he claims that TP's transplantation to the Wii most likely wouldn't have affected the ease of the game because the console also had other easy on the n00b launch games

    You know what? You've got me there. I can't possibly beat that inductive reasoning. Wii games were easy therefore-TP wouldn't have been harder if not designed 4 Wii

    Oh, WW was easy therefore the Wii has NOTHING to do with TP's ease, of course not...

  • @Nintendomanwill How many non-gamers play Zelda exactly instead of Wii Sports, which was bundled free with the Wii? I believe Super Monkey Ball and other casual friendly titles were also available at launch, so it's not as if the casual had only Zelda as an option.

    Furthermore, The Wind Waker wasn't exactly a tough game and it was a GameCube-exclusive. Twilight Princess didn't feel THAT much easier, if at all.

    Your logic is utter shit and you're smug as shit.

  • They did ruin it (In My VALID Op) for the Wii audience since they gimped the aggressiveness of the enemies and that was clearly so they could sell the game (somewhat clumsily) as a Wii killer-app for new gamers. Tests with non-gamers using the Wiimote setup to play TP would have obviously led Nintendo to reduce the aggressiveness of the enemies.

    I'm allowed to put two and two together, I've called you out as a twat, so quit while you're ahead. You and I both know my deduction is right, so f off

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