Wii Remote Test 2 Axis Robotic Arm (Tishitu Electronics) Jaipur , Rajasthan, India.

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Uploaded by on Jul 9, 2010

Since the release of the Wii console, people have been exploring different new ways in which to use the Wii Remote. Many third-party applications are currently in development through Wii homebrew.[2] One popular Windows program called GlovePIE allows the Wii Remote to be used on a personal computer to emulate a keyboard, mouse or joystick. Connecting the Wii Remote to a personal computer is done via a Bluetooth connection. The Bluetooth program BlueSoleil has been proven to successfully connect a Wii Remote to a PC. Still another program (like GlovePIE) is needed to utilize the Wii Remote's protocol and to use the data it offers.

The Wii Remote Bluetooth protocol can be implemented on other devices including cell phones, which often have poor usability with games. Two students have demonstrated this concept by creating a driver software that has the capability to connect the Wii Remote to a Symbian OS smartphone. The idea behind this driver is that a mobile phone with a TV-out port can replace the game console.[8]

Programmer Johnny Lee has posted video demos and sample code at his website related to the use of the Wii Remote for finger tracking, low-cost multipoint interactive whiteboards, and head tracking for desktop VR displays. This was the subject for his presentation at the prestigious TED conference, where he demonstrated several such applications. The WiimoteProject forum has become the discussion, support and sharing site for Lee's Wii Remote projects and other newer developments.

Studies have also been conducted to use the Wii Remote as a practice method to fine-tune surgeons' hand motions.[9] Utilizing DarwiinRemote, researchers at the University of Memphis have adapted the Wii Remote for data collection in cognitive psychology experiments.[10] Autodesk has released a plugin that allows the Wii Remote to control orientation of 3D models in Autodesk Design Review.[11]
an Australian-based company that manufactures heavy machinery, had finished an order to complete a pair of five-story robot arms that weighed in at 15 metric tons (or tonnes, if you're going to be picky about it) - each. The last step for the company was to create a control system that would allow an operator to either control the claws with a joystick, or enable automated movement while preventing disastrous collisions.

While celebrating the completion of the project over lunch, project coordinator Angie Loh told The Escapist, the team asked themselves, "What if we replaced the joystick with a Wiimote?"

The comment may have been meant in jest, but programmers Dan Adams and Simon Wittber took it as a challenge. They "looked at [their] watches, then rushed back to the office," says Wittber, where "[i]t all took off after that." Within two hours, Wittber and Adams had written a script in Python that would enable the titanic steel arms to be controlled by a dinky little plastic remote - leading to the video you see above.

Of course, viewing the video, one might (rightfully) wonder where the team could possibly have hidden the sensor bar. As it turns out, they didn't even need it: "The Wiimote uses the sensor bar to detect where on the TV screen you are pointing. It has 3 other sensors inside the Wiimote itself, for detecting pitch, yaw and roll. These sensors don't require the sensor bar in order to work, they communicate with the computer via Bluetooth."

Though Wittber admits that the controls "were not very precise" since the entire hack had been completed in two hours without proper calibration, it didn't actually matter thanks to software that compensated for user error when operating the arms. In fact, he thinks it would be completely feasible to accurately and precisely control the grapple - and do actual work - with a Wii Remote.

As it turns out, the Transmin programmers have experience working with game programming as organizers of the Perth Game Jam; Adams also recently founded his own development company.

Wittber believes that the intersection between games and reality - "augmented reality" gaming - will become more common, and that it could be a cool theme for the next Game Jam. While the team has no plans to do something with Project Natal or the PS3 motion control, that's due more to the lack of an available open source driver than anything else. Of course, whatever the team puts together next has the potential to be significantly more... entertaining, shall we say?

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  • from where did u buy this remote

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