Blender 3D - Dawn Racetrack
Uploader Comments (DanielSefton)
Top Comments
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this is one of the best user genarated tracks i've seem,and you were 14 wow!
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Dude add abit more graphics maybe an inside car view and youve made a mint game
All Comments (41)
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I like how its low poly.
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wow, only 300 . THats very nice!
nice track btw
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Well done.
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WOW sub 5 stars and FAVORITE please make a tutorial pleeeeeseeeee
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Very nice and only 3000? great look for only 3000 polys.
Also may I know what is the song that play in background it has very nice rhythm.
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Good, job, i try to do a race track but i cant do a nice work like this...
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wow for a 14 year old that is awesome...if you keep going til you are 20 you will be ready for work!
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wow people took my comment so seriously, negative 5 wow. Still even though it is professional program that doesn't excuse the fact that maya is easier to understand. This about it. Blender was developed by professionals but the for some reason uploaded as open source. It's not suppose to be get better result, it does get better results. The problem with learning blender is that if you are just doing it for fun it's okay but if you wanna do this for a job like me you need to learn Max or Maya.
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That's because maya is a professional program its supposed to get better results but for a freeware software blender is if not the best free modeling program out there.
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lovin it
This comment has received too many negative votes show
I'll stick with Double dash
Mikister 4 years ago
Haha. Double dash is the worst mario kart =P
Yes. It's low polygon; because it was created for the shockwave engine. I could have created a Gran Turismo style track, but it would be pointless since it could be played only on the newest of computers.
DanielSefton 4 years ago
Add a face ( mesh ), texture this face with an image ( background with alpha channel ( gimp + png )). Go to texture face panel ( UV face select mode ) ... enable alpha + billboard. Thats all.
pseudoterminal 4 years ago
Sort of. In my case it was a little more complicated than that; but I guess that's the basic principle. Also, I used the TIFF file format because PNG has issues with the Z-Buffer in shockwave's 3D engine - and it tends to cause problems when exported as an executable.
DanielSefton 4 years ago
how did you get them 2d tree images and add them to blender?
filippo333 4 years ago
First of all - do you generally know how to texture? If not, I would Google a few tutorials - it's simple enough once you know how to do it.
You might also be interested in my racetrack tutorial: it teaches you all the basics about how to make a low polygon track in Blender. You can find it at 'danielsefton [dot] com'
Good luck! Let me know if you have any more questions =)
DanielSefton 4 years ago