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StarCraft 2 - [Z] Handling Early Reapers With Speedling Into Muta - Strategy

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Uploaded by on Oct 7, 2010

Force StarCraft 2 Strategy presents: Zerg Handling Early Reapers With Speedling Into Muta

Learn Step-by-Step how to execute this strategy!

(16) Spawning Pool
(15) Extractor
(19) Metabolic Boost
(17) Queen
(17) Queen
(29) Hatchery
(28) Lair
(35) Extractor
(39) Spire

NOTE: Build orders should never stay static and are subject to change based on what your opponent is doing! Remember this is an RTS: use your brain, be adaptable, profit.

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Download this replay to study it yourself:
http://sc2rep.net/replays/starcraft-2-replay-t-select-vs-z-mtwdimaga-desert-o...

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Intro by: FrozenShield ( http://www.youtube.com/user/FrozenShield )
Outro by: wwwbobiserbia

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  • Could u make a video of what types of unit is best against other types of units?

    Would be really helpful :D

  • @gumcannon

    None taken, I fully support Day[9] along with anyone else in the SC2 community who helps educate and improve the StarCraft player base!

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All Comments (52)

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  • @GuruVlk 2problems with spine crawlers though. 1 is reapers D-8 charge does huge damage to structures, and although spines wreck reapers a mass of reapers will basically "1shot" spines so if he were to have contiune to make reapers, to the point of like 6-7 spine crawlers would be ineffective. also if you were to make spines and a gap is open where the reapers can get by and hit something (drones, queen, pool, hatchery) then you dont have a mobile force to stop them

  • Indeed although it sometimes is better to just go fucking attack, counters are still nessessary some of the time.

  • @HeiligZorn

    can't manage to link it but google "Day9 coutners are not real" and its a match between Socke and Marrow

  • @WonderNoobie thats a pretty obvious scenario though that u need AA to stop air. but in terms of really addressing counters my point is more that even though colossus are a "counter" to zerglings enough zerglings will still kill a colossus/ colossi. and sometimes if your doin a roach/ling push (thats working) and u see a colossus otw it might jus be easier (and more effective) to power through, maybe grab some extra roaches, then retreat and try and rush corr/muta to "counter" colossus

  • @112Nelo The point I was addressing was more the wording i suppose that a type of unit "best" counters other types. for instance banelings definently "counter" marines, most would agree on that no? however its not as black n white as that. 10 banelings vs 10 marines should win, but lets say its off creep, no time for the baneling upgrade (because you got it to "counter" your opponent". stimpack marines can kite banelings farely well and thus your counter has jus been countered by the countee.

  • isnt easier just tu build a spine crowler near your resources than to lose so many zerglings ? its actially cheaper and it can get this reapers

  • Reapers are what you have to fear lol was that pun intended?

  • reapers r fucking cheap. i hate terran.

  • I find it funny and also ironic that zerg players QQ about mutalisks being countered by terran's first attacking unit, when in fact mutas are actually a solid counter to our one and only air-vs-air unit (not counting BCs since they're way up the tech tree), plus their ability to, you know, attack ground units well and harass the hell out of mineral lines. This is even more prominent with the magic box eliminating thors as a viable counter. Anyways, just an observation from this replay.

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