Blast Processing! (Sega Genesis Commercial)
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It's ironic in a way that they used Super Mario Kart as their game of choice to burn Nintendo with, since it was actually pretty cutting-edge then, technologically and graphically-wise, with all the mode7 stuff and that, which the Genesis didn't really have back then.
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@RandomAnimations27 WAHT THE FUCKING HELL DID YOU JUST SA- Wait, calm down, deep breath... That better. I disagree with you, I liked the challenge and the music.
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@SantuXD6 I used that example because I didn't like the Sonic 3 special stages.
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@RandomAnimations27 Good demostration buddy!
*Buys Sonic 3*
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So what's blast processing? a thingie that makes games go faster. Is also a lie.
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Damn processing why must u be so blast - AVGN
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Super Nintendo has Mode 7. Sega Genesis doesn't. So what does Mode 7 do? 3D action! [shows Pilotwings clip] Futuristic Racing! [shows F-Zero clip] And what if you don't have Mode 7? [shows Sonic 3 special stage clip]
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(insert long ass speach about blast Processing being a marketing strategy)
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@bassie52 Luckily, Nintendo, Sony and Microsoft doesn't do Commercial like that anymore seriously it's just a lack of fair play Sega wanted to be the number one, but they did all wrong by putting all their effort on the console itself instead of the Games in result: Not many high Quality games.
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@coldbrewbeer or very drunk it's not good drinking wine before christmas bro ;)
Ahh yes, "Blast Processing", one of the biggest jokes in the industry. The term originates from an off-handed comment by an engineer at Sega of America, who'd mentioned to their PR group at one point that you could just "blast data into the DACs" (a hardware trick that only worked on specific revisions of the hardware). In fact, none of the games involved in the "Blast Processing" ad campaign used the trick in question.
KieferSkunk 4 months ago 35
"Blast Processing" was a good marketing ploy. Truth is, the Genesis CPU ran much faster than than the SNES CPU which was designed for RPGs. SNES suffered massive slowdown when there were too many sprites on screen which is why it could never produce a game like Streets of Rage.
aning2K 3 months ago 21