Galaxy Gulp

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Uploaded by on May 9, 2008

VIDEO TUTORIALS ON THE CREATION OF "GALAXY GULP" AVAILABLE NOW !!!

The first of two tutorials, "Source Machinima Choreography" has been released and is available on design3.

https://www.design3.com/source-engine/machinima/source-machinima-choreography

https://www.design3.com/source-engine/machinima/source-machinima-cinematography


Synopsis
"Galaxy Gulp" is a comedy about the eccentric visitants to a small filling station located between disparate worlds.


Description

"Galaxy Gulp" is a short machinima film made to illustrate different concepts and techniques for making machinima using Valve's Source game engine. It is a comedy set in a gas station located on an asteroid in the middle of space. When making the film, we wanted to show some of the different models in action that had already been developed for previous Noesis Interactive projects. However, their diversity was so extreme that no typical setting seemed to encompass them. Thus, an environment was imagined that was detached from the standard Half-Life sphere and promoted the melding of characters, situations and realities. Many different techniques were used in creating this movie, resulting in a piece both entertaining and bizarre.


Director Biography

Ross Scott is a 25 year old film and game enthusiast. He became interested in machinima in 2006, seeing it as a way to make movies with very little resources. His most popular creation has been "Civil Protection", a comedy series about police officers in the science-fiction environment portrayed in the game "Half-Life 2". He has extensive experience working in the Source engine to create machinima, which was the engine used in the creation of "Galaxy Gulp". He currently has a Bachelor's degree in Criminal Justice and is exploring different career options. You can visit his website at www.civil-protection.blogspot.com




Production Company Biography

Noesis Interactive is a production company focusing on the development and distribution of training modules for video game modders, indie developers and machinimakers. Working with industry leading partners such as Valve, Softimage, Autodesk and IGN, Noesis works to promote knowledge and creativity within these rapidly growing fields. "Galaxy Gulp" signals Noesis' first efforts to produce independent machinima while documenting the processes involved for the benefit of the mod community. For more information visit www.noesisinteractive.com


About Machinima

Machinima is a term for movies created using a video game engine. It is a relatively new medium and is still in its infancy. It can be as simple as recording ordinary game footage and arranging it in a meaningful way, or as complex as developing custom models, animations, and other assets to create complex choreographed 3D scenes. It differs from conventional 3D animation in a number of ways. Since the content is originally meant to be displayed in a real-time environment, it can also be recorded in real-time. This allows for a large time savings compared to traditional 3D because it is not necessary to render footage before assembly. It also allows for many procedural and script based events; all of which make any changes in production much more efficient. Machinima also typically has much lower resource requirements than standard filmmaking, and can be less intimidating when compared to professional 3D software. Combine this with the fact that video games already include their own content libraries which machinimakers can utilize, and machinima becomes one of the most accessible and interesting mediums for aspiring filmmakers today.

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Uploader Comments (noesisinteractive)

  • sooo um im cunfused you guys make tutorials on the source engine..........then whut are the games that use source engin like that skeleton and the dwarf OR did you make them weth source engine

  • Correct, we make tutorials that show you how to work with the Source game engine (and now the Unity engine too!)

    Some of the characters in Galaxy Gulp are from existing video games (like Half-Life 2) and some were custom created by us for this project (the skeleton, dwarf, robot, and woman). We modeled, rigged, and animated the characters in 3d programs such as XSI and Maya and then brought them into the Source engine to create and record the final movie.

  • which is better to make destructable high quality props in for the source engine? XSI, Maya, or 3DS max?

  • XSI !!! (but Max and Maya are good too)

Top Comments

  • wasn;t Ross Scott The Maker Of Freemen's Mind?

  • Indeed. And still is.

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All Comments (106)

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  • @noesisinteractive Really? I thought the skeleton was in Episode 2. He was in the back of a truck.

  • This one is shorter than the original what was cut out?

  • aww...poor Frank

  • 3:55 how did he get a sedan on there?!?!

  • @TheD736 First the animations are created in a 3D program, like Softimage, Maya, 3ds Max, Blender etc. Then they are exported to the Source engine and added into the map using Faceposer and Hammer.

  • What is the easist to use for animations like this 1?

  • @CGS165 It's not that the sound is 2x as fast as the video, the real problem is that the video is half as fast as it should be. The sound is at normal speed. :P

  • MAAP

  • @CGS165 yeah, the first version on Machinima's channel got screwed up somehow but they put up a revised version that is fixed. just search youtube for "Galaxy Gulp Revised", its the same video as this one

  • The Machinima upload of this sucks, the sound is like 2x faster than the video... Rofl

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