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Texturing Game Characters Specularity map using Render to Texture in MAX

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Uploaded by on Feb 22, 2009

IMPORTANT!! PLEASE READ!!!
The next video is on creating NORMAL MAPS within Xnormal. I've already covered the creation of NORMALS in Zbrush in an earlier video.. you can find it here!

http://www.youtube.com/watch?v=UaPji7wmAIk

This is a method I use to create my specularity maps within 3ds max itself. You can do this however you please, but I find this to be a very efficient way of getting a controlled and accurate specular map.

I hope you find it helpful!!

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Uploader Comments (Screenwriter805)

  • Could you post a video creating normal maps within 3ds max?? Please??

  • Hello LauraP. you seem very adamant about this topic. I must ask what software you use, if you use ZB, then doing it the hard way (I.E. The MAX way) is obsolete, as Zbrush was designed to allow you to not have to go through the hassles of using MAX. There are many factors that contribute to creating NM in MAX and why it's so unfavorable.

    If you REALLY REALLY need it, I MIGHT oblige, but I have little time to create tutorials that are in many ways obsolete.

    Zbrush can help you!:D

  • Unfortunately that is not something you can explain in a nutshell. You have many different methods of detailing your objects at your disposal, but for something like that, you would want to make good use of an AO map and or a cavity map, perhaps take it into photoshop and meld it with your diffuse maps.. You can see how i do this in my previous lessons.. I hope that helps.. there really is no set way to optimize textures.. it's up to you the artist to find your niche method.

  • great tutorial, dude!

    pretty clear and useful. thanks a lot for this help to beginners like me

  • That's what I'm here for buddy! Glad I could help!

  • Thanks for the tutorial series i love all your tuts they are so clear and easy to follow :)

  • Thanks! That means a lot to me! Seriously!

    I appreciate your comments! Be sure to stay tuned for more! Have you seen the other two in the series? They are before this one! Hope they help as well!

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All Comments (16)

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  • Where do I put this map in? Spec color?

  • Thanks very much ;)

  • Thanks very much ;)

  • Hey dude, can you show or make a videotutorial about how to create a specular map in photoshop?? i have some problems with the creation of specular map by an alpha channel in photoshop, can you tell me how i can do a nice specular map?

  • @laurap19

    if you are lazy or do not want to spend a long time on making a decent spec, normal, displacement or changing the diffuse texture, and want to do it in a matter of seconds, use Crazy bump.

    import an image, it gives you amazing control over your textures, its just amazing.

    ofcource, it isnt perfect, and a machine cant read your mind. so you may have to do a liitle photoshop work on displacement maps.

  • hey screen man

    i need help transfer for hi poly to a low poly.useing the prjection modifier and render to texture

  • what prosessor you have?

  • I just watched your very first video which might have helped^^ To re-cap, to create an AO map you place an omni light in your scene, place a skylight and render to texture?

    Also which add elements map should I use to create an AO map? diffuse?shadowmap?

    Finally which map slot should ambient occlusion maps be placed in?

    Sorry for being a total noob but im sure you were this clueless at 1 point or another:D

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