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HTML5 Multiplayer Game Development

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Uploaded by on Jul 26, 2011

Google Tech Talk (more info below)
July 15, 2011

Presented by Rob Hawkes.

ABSTRACT

In this talk Rob will take you on a journey through the development of Rawkets, his HTML5 and JavaScript multiplayer space shooter. He will place particular focus on the issues that plagued the early progress, as well as the subsequent solutions that helped make it the ever-so-slightly addictive game that it is today. Expect theory, examples, and plenty of code in this light-hearted look at game development with the latest Web technologies.

Rob Hawkes (@robhawkes) thrives on solving problems through code. He's addicted to visual programming, and can't get enough of HTML5 canvas. Most of his waking life is spent working on crazy projects involving all sorts of new and exciting technologies, both on-line and off. Aside from his practical work, Rob is the author of Foundation HTML5 Canvas, which is all about making games with the new Web technology. He works for Mozilla as a Technical Evangelist, which puts him in the fortunate position of being able to work on his hobbies full time and still feed himself. Learn more at http://rawkes.com/

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Science & Technology

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Standard YouTube License

  • likes, 12 dislikes

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Top Comments

  • Google Tech Talks is awesome, but consistently fails with audio quality. Please improve audio quality.

  • Being a game developer I was hoping to hear more about how HTML5 was used here but it looked more like a (possibly newbie's?) postmortem of his first game. Which was great to listen to but the title is kinda misleading. Thanks for the post though!

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All Comments (20)

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  • This is definately more of a "common mistakes in multi-player games" talk than an HTML5 game talk - but I wish I'd seen this before I made my first multi-player game. I think that everyone must make the same mistakes when they first start, and we're likely to have hoards of web developers starting out on multi-player games for the first time as websockets become easier to use..

  • I saw a hand with middle finger pointing up at 26:10, which is meant for cheaters... lol this guy is really funny, and i better do the same thing in my presentations

  • In regards to Lag Compensation, a good overview of this is provide by Valve for their Source Engine with the game Counter-Strike: Source.

    developer(d)valvesoftware(d)co­m/wiki/Lag_compensation

    developer(d)valvesoftware(d)co­m/wiki/Source_Multiplayer_Netw­orking

  • To anyone interested in the show notes

    rawkes(d)com blog/2011/07/16/html5-gaming-a­t-sf-html5-and-google

  • Great stuff (and Rawkets!)

  • Thanks for this great video presentation. 

  • just what i've been looking for!

  • Thanks, very informative, good presentation.

    Seems like html5 has a long way to go regarding developing multiplayer games and the end result.

  • Nice talk!

    Do you see any alternative to NodeJS atm?

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