HTML5 Multiplayer Game Development
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All Comments (20)
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This is definately more of a "common mistakes in multi-player games" talk than an HTML5 game talk - but I wish I'd seen this before I made my first multi-player game. I think that everyone must make the same mistakes when they first start, and we're likely to have hoards of web developers starting out on multi-player games for the first time as websockets become easier to use..
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I saw a hand with middle finger pointing up at 26:10, which is meant for cheaters... lol this guy is really funny, and i better do the same thing in my presentations
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In regards to Lag Compensation, a good overview of this is provide by Valve for their Source Engine with the game Counter-Strike: Source.
developer(d)valvesoftware(d)co
m/wiki/Lag_compensation developer(d)valvesoftware(d)co
m/wiki/Source_Multiplayer_Netw orking -
To anyone interested in the show notes
rawkes(d)com blog/2011/07/16/html5-gaming-a
t-sf-html5-and-google -
Great stuff (and Rawkets!)
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Thanks for this great video presentation.
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just what i've been looking for!
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Thanks, very informative, good presentation.
Seems like html5 has a long way to go regarding developing multiplayer games and the end result.
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Nice talk!
Do you see any alternative to NodeJS atm?
Google Tech Talks is awesome, but consistently fails with audio quality. Please improve audio quality.
AntiProtonBoy 6 months ago 38
Being a game developer I was hoping to hear more about how HTML5 was used here but it looked more like a (possibly newbie's?) postmortem of his first game. Which was great to listen to but the title is kinda misleading. Thanks for the post though!
redsunpro 7 months ago 13