Maya to ZBrush to UDK - Part 33 - In game testing and completion of the unit.

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Uploaded by on May 8, 2010

Static Mesh Workflow - From Maya to ZBrush to UDK.

This series covers the creation of static meshes in Maya and generation of Normal, Height and Texture Maps in ZBrush.

In this lesson we view the finished product.

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This video is not endorsed by Epic Games, but this sort of tutorial is allowed.

Unreal Development Kit (UDK) © 2009, Epic Games, Inc. Epic, Epic Games, Gears of War, Gears of War 2, Unreal, AnimSet Viewer, AnimTree Editor, Unreal Cascade, Unreal Content Browser, Unreal Development Kit, Unreal Editor, Unreal Engine, Unreal Kismet, Unreal Lightmass, Unreal Matinee, Unreal PhAT, UnrealScript and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

Music copyright Carl Newby.

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Uploader Comments (UndergroundEducation)

  • Great job with these videos. I know it wasn't easy to do them all, and it was quite time consuming to do such a thorough job. So I just wanted to say, "thanks." They were (and I imagine will continue to be) very helpful.

    If you're looking for suggestions on future videos sometime, it would be interesting to see a condensed version of the same workflow on a different type of asset (such as perhaps one that is meant to be tileable?).

    Again, thanks for the great videos :)

  • @wilstrong7 There's a set of two new units coming soon and they need to be done in the next month. After that, there may be time for additional hints and tips, a tileable texture/mesh might be one of those.

    Thanks for the input. It's much appreciated.

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  • awesome work, dude! I learned it at one sit without timeouts!

  • awesome work, dude! I learned it at one sit without timeouts!

  • Thanks for sharing this information. It is very interesting and looks hard to do.....

  • Amazing tutorial! Cant thank you enough!

  • This is just absolutely awesome man I will use em when I get zbrush :D

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