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EulerExplained-Desktop

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Uploaded by on Jan 14, 2009

In this video we explore Euler Rotations, the most common method for orienting objects in 3d. It's by-product "gimbal lock" can cause headaches for animators because the animated motion can move in strange ways. Here we learn how euler's "rotation order" is a bit like hierachies, and how changing this order can help us to avoid gimbal problems. This is demonstrated with a solution to a common camera problem, by finding the correct rotation order.

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Uploader Comments (GuerrillaCG)

  • depends what software you are using. Some programs use quaternion rotations, some programs use both. See our Rotation Problem video for more info on quaternions. Then you may have to search the web to see what your program uses.

Top Comments

  • Looked all over the internet including youtube before hitting this video. finally understand gimbal lock's problem. THANKS A LOT

  • Aaaaaaaaahhhhh... my head hurts...

    And the videosound is really delayed sadly.

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All Comments (39)

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  • this is the best video on the topic ! It really saved the day !

    Thanks!

  • But why can't maya just use the local rotations as we see them?!??!?!?!?!? or Quaternion, if you prefer... -.-

  • So how do you change the hierarchy?

  • excellent explanation. i couldn't follow the concept at all until I watched this video.

    

  • Prof O'Reilley brought me here!

  • Nice video thanks

    So now how can i change the hierarchy of rotations in max?

  • Awesome, thansk a ton!

  • I thought the sfx were really irritating, as well. especially the spray can and snapping sounds. Great video though otherwise.

  • @666Seryan

    it is restricted!

  • Well done!!!!!!!!!

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