Trapped Gameplay (7/4/09)

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Uploaded by on Jul 4, 2009

Trapped is an indie title currently under development. It features a system that creates a random maze of rooms and corridors every time you play, guaranteeing you a unique experience. In addition to a standard maze, weapons and enemies will be introduced as well as other obstacles to mix up the gameplay.

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Gaming

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License:

Standard YouTube License

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Uploader Comments (SimplySurreal)

  • all the work u have done in unity3d right??

  • @lostmindkid101 Yeah, it's all Unity.

  • realy nice and well done, just one question, I my self am making an FPS,

    I realy want to know how to do so the weapons front dont "get hidden" in the walls if u are to close to a wall. or like, make it visible through walls. seems like ur weapon doesnt go through.

    hope you understand what I mean:)

  • I understand what you mean. :D

    What you need to do is have a two camera setup. Put your weapons on one layer and have one camera only render that layer. Then have the other camera render everything else. Set the gun camera to a depth of 1 and the other camera to a depth of 0. That was the gun is rendered on top of everything else (including walls).

  • Thanks! I still have a lot of work to do. Thanks for the support!

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All Comments (6)

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  • thats so cool!! can you give me at least one script?

  • Oh thank you so much for your fast and kind reply! This solves alot of issues:P

    thanks again!

  • Now that's a great example of what a Unity game can be made out of.

    5 stars. =)

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