Play it Through - Mega Man 7 Part 6

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Uploaded by on Mar 19, 2009

Hey everyone on this episode of Play it Through its Mega Man 7 brought to us by Capcom. Now this was the first numbered original Mega Man game to appear on the SNES however the X series was already going strong with X1 and X2 already being released before this game came out. Some things added to the X series were put in here such as a opening level. Most of are basic moves return and they add more collecting of items to find. I find all the essential items needed for what is considered a 100 % run of the game. Enjoy!!!

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  • btw, that turtleboss is homage to british tv series thunderbirds, and the trunderbird 2 plane which also had removable midsection just like that boss.

  • You can avoid the Guts-dozer charge by shooting him once a second with the buster (or repeated Slash weapon) which halts his movement and eventually he gives up his charge. It MAY be possible to use the S-Adapt. to jump over it at the edge of the screen as well, depending on the ceiling height.

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  • GUTSMAN'S ASS

  • ROFL that Turtle boss reminds me of Gamera! (Especially the tiny ones spinning around in the air)

  • So that's what's up there!

  • I think the Turtle boss is way harder than any other Wily's stage bosses.

    Only last Wily himself is the biggest pain in the ass because of his attack pattern.

  • i'm sort of glad they brought back an original robot boss but if i wanted to make this game really difficult i would of brought back drill man. god i hate drill man.

  • nice job using the mega buster against the 2nd form of bass corn...i usually used the Super Adapter against him

  • I never cared much for that show, but 2 was pretty much the shit.

  • Nice recovery getting back on the upper jet platform at 10:35. As for the Disappearing Blocks, I don't think they ever were as bad as MM2 thanks to all of mega man's improvements over the years.

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