Tactical Ops - Dead Space - Progress

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Uploaded by on Dec 1, 2009

I will probably change the starting area and build a cargo hall with the marker some place around there too. The asteroid impact area will also need some more work and the ADS cannon too. I think this will be my first map that will have over 1000 brushes D:

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Uploader Comments (OfficerD82)

  • Look up videos that will show you how to create monsters dude, by doing that it will make your life easier so you can customize it and make it look like your own work, what kind of editor do you use?

  • @CatastrophicRaven I know what needs to be done. I just don't have the time to teach myself all the tools and script language. Plus.. videos will only teach you the basics. You'll still need to figure out how to implement it into the game engine your using. Wich means lot's a researching and reading.

    I'm just into Unreal Editor 2.0 I'm not a modeller or coder ;)

  • Great man!! so cool!

    ej 1 thing can't you create your own monsters and add them to your map?

    like making LookAlike Dead space enemies and add them to your map .. should be awesome! man

    cu around

  • It would be possible. If I had more skills with 3D programs, animating and scripting.

    Unfortunately I'm just good with the editor :(

  • how about you approve new users on the forums first !

  • Your account has been activated since 28.11.2009 ;)

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All Comments (11)

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  • badass

  • Still play tactical ? xD

  • good freakin level man!!!!!!! so kool

  • Nice dude!!!!!

    Buy a server and put all your maps on the server.

    It wil be great :)

  • other than that, i cant even begin to think how you've done all that.

    this is a truly new "wtf" standard for TO mapping & editing. its abit shame all your guides are written in german.

    but besides that, congratz on this achievement, hats off to ya

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