Starless Umbra : Battle System (Preview 1)

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Uploaded by on Jun 5, 2011

I'm going to try to regularly upload progress videos of the new battle system for you all.

For starters, this is nothing more than a demo of:
-the interface
-some simple attacking animations
-bouncey numbers
-scrolling damage

As always, I'm open to all feedback.

PS, sorry about the annoying sound effects :P

facebook.com/starlessumbra
twitter.com/starlessumbra
starlessumbra.com

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Uploader Comments (dragonheartman)

  • Absolutely lovely but seems a bit slow. There's no urgency in the attacks and to me, it kinda looks like the sprites are floating instead of jumping or running or whatever it is they're doing.

  • @flewPpp thank you! The screen pans might make it feel slow. those will normally only kick in for the special attacks. Also, the approach/return is sort of a problem in itself because the distance from player to enemy is a bit more dynamic (due to the three rows) so a one-size-fits-all solution that i have currently and temporarily implemented isn't scalable for future iterations.

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All Comments (15)

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  • @PJackPJ I've used the latter, but if I need more than 50 pics I will look into the former. :) Oh and yes, this is 320x240 res.

  • @dragonheartman There are actually a few patches that increase the picture limit to 120 as well as allowing you to determine the ID using a variable. So while I'm at it did you use a patch to increase the resolution of the game because I don't recall you being able to stick that many pixels worth of stuff onto a single screen.

  • @PJackPJ yes and yes haha that's how CBS's are usually done in 2k3 as there's that limit on pictures (and pictures are typically slower than events)

  • @dragonheartman Are you telling me that all those parts of your HUD are actually events? Good grief that must've been a pain.

  • @PJackPJ it's a charset. :) good luck with your CBS and let me know how it goes.

  • This looks great, I hope to be able to play Starless Umbra using this system soon.

    Although one bit of curiosity, how did you get the health bars to work like that? Last I checked rpgmaker2003 has no horizontal specific scaling or anything of the sort.

    This would really help me since I'm developing a CBS of my own.

  • Same, I look forward to seeing this baby bloom.

    The battle system looks great so far.

  • @dragonheartman Oh ok, that sounds pretty cool.  I look forward to the finished product.

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