I'm dizzy.
The following is an any% playthrough of Metroid Prime 2: Echoes with the HUD disabled. As a result, I will be unable to see my Health Bar, Missile Ammo, Beam Ammo, Danger Indicator, Min...
I'm dizzy.
The following is an any% playthrough of Metroid Prime 2: Echoes with the HUD disabled. As a result, I will be unable to see my Health Bar, Missile Ammo, Beam Ammo, Danger Indicator, Minimap, any Boss's Health Bar, or the Radar.
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There's an easy way to not waste one missile to charge the seeker missiles up. Use the power beam and hold it to charge and when it's halfway charged, hit the missile button and it will fire the half-charged charge beam and it will charge the missiles.
Actually the launcher uses as many missiles as you targets you make. I hate how the damn thing is pointless both in MP2 and MP3 except to open them purple doors. And against the Dark Torvus Temple boss (although it takes just as long if you use super missiles...). It seems so cool but it's so impractical. Which annoyed me.
Huh, I always Super Missile him or use the Darkburst if I felt like getting that thing. Never thought to use Seekers against that guy. I'll try that next time I play through MP2.
And yeah the situation thing is true I suppose. I just use the charged Dark Beam on everything. To each his own.
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I hate how the damn thing is pointless both in MP2 and MP3 except to open them purple doors. And against the Dark Torvus Temple boss (although it takes just as long if you use super missiles...). It seems so cool but it's so impractical. Which annoyed me.
And maybe I'm forgetting something, but I've yet find a situation where I want to use less than five missiles.
And yeah the situation thing is true I suppose. I just use the charged Dark Beam on everything. To each his own.