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FFVIA LLNSNI Part XXVIII: Goddess

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Uploaded by on Dec 8, 2009

Last boss battle before the final battles, and also easily the hardest of the Warring Triad.

Goddess doesn't have nearly as much HP as Fiend or Demon but compensates for that by having no status or elemental weaknesses. We can't even put her into the Slow status! What really matters though is the attacks Goddess possesses are a whole lot more threatening than what Fiend and Demon had.

Everybody knows what Cloudy Heaven does, Doom count to turn your characters into zombies. She does it after she's attacked 8 times, so we can use our trusted summon to jump over it. There's one problem with that however, she is very likely to cast Quasar before that, and it's non-elemental magic that will kill everybody on the screen. Once her HP is below 33K or something, she has a 66% chance of casting it on her third turn. Determining when exactly that happens is not so simple, as she may cast Thundaga during either phase. Moreover, on the first turn of her second phase there's a 33% chance she'll do absolutely nothing, and that's pretty deceitful of her as you may be mislead into thinking her 2nd turn is actually her 1st in the new phase whereas it is in fact a sham! Sucks, doesn't it? Only if she uses Flash Rain on her first turn will we find out that the new phase begins. Otherwise, we should do the counting on our own or hope we get lucky.

But we need to get lucky in any case, because after 8 attacks it's Cloudy Heaven time and everybody is the doomed zombie status. I probably should have given Celes and Terra some protection from it (Shadow has no more relic space because he has to have 128 evade for elite knight coding), but it's no use, seeing how Quasar is still the biggest threat here.

Entice/Overture? She counters Mog's physicals with it and you'd expect him to attack himself the next turn but he doesn't do that, why is that so? I guess Master's Scroll unique properties are the reason but I'm not a mechanics guy so I'm not too sure.

In this battle, Quasar is not used on the third turn of her second phase and I waste the full-party Jump in vain. If Mog hadn't been as lucky with the Dice, it would've been yet another game over.

This was actually pretty cool, I didn't expect any of the Warring Triad to be tough when I did the planning.

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Uploader Comments (MoogleBoss)

  • That reminds me, I never did beat the Advance version of this.

    I did find a weird glitch though - when getting WoR Locke he was in his Merchant outfit, and I hadn't skipped getting Celes in WoB either. The only time he wasn't merchant was during the sprite animation of switching characters in the menu. Maybe it had to do with me having a save in the 3rd slot...

  • Never heard of that one before. Btw, you can only skip getting Celes in the SNES version.

  • Are their many Differences between the SNES version and the Advanced version? It's been a few years since I played through VI, and I've never played the advanced version.

  • New titles for items, magic and equipment, changes to dialogue, bonus dungeons, bonus Espers, some old glitches fixed, but a whole lot of new ones too...

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All Comments (12)

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  • I didn't want to walk through the dungeon three times so I stacked up my good characters for goddess and brought whoever for the others. I even brought Umaro just to show Guardian and Demon how bad they are.

  • the countdown hit zero just after you won the fight. Luck of the dice much? :P

  • THE GOD OF FFVI STRIKES AGAIN!

  • Huh, I'll have to check on that later. I could've sworn it was called the Kutan bug for a reason.

  • Well I've played through my copy of "Final Fantasy III" on my SNES enough times, I think I'll give the advanced version a shot.

  • Mog is pleased with 66% of the

    other party members.

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