Java raycasting 3D engine Horror Labyrinth
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Uploader Comments (RedNifre)
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All Comments (19)
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trumbs up if you know this face from Dark Seed
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Any recommended books / resources for those wanting to write a similar engine from scratch? Nice vid!
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Except for music, demo looks good.
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awesome! (thanks! i'm gonna have nightmares tonite! :P)
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breathtaking...
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I love the Giger's extures, you've used them very well. I like the lights too.
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How did you do the texture splitting? I made the raycaster, but I can't figure out how I should go about slicing images.
VoltageEntertainment 2 months ago
@VoltageEntertainment I'm not sure I understand the question.
Wall textures are actually loaded rotated by 90 degree, so pixels of the same column are next to each other in memory, which helps with caching. Trigonometry is heavily based on interpolation, there are only 2 trigonometric calculations per frame for the walls and 2 for each pixel line of the floor. Rest is done by fixed point additions (integers where the lower 8 bits are interpreted as fractions).
RedNifre 2 months ago
sooo... source?!
TehGameMaker 3 months ago
@TehGameMaker Naah...
RedNifre 3 months ago
I found a ray casting engine for mIRC, its really cool 3d
/watch?v=hFJvdGzC9zk
tippabror 2 years ago
Thanks! Seems like a nice hack.
RedNifre 2 years ago