After showing the previous videos to Worms creator Andy Davidson, who coded the Amiga versions of the game, he reckons that the worm was not vaporized but was pushed through the terrain into the water. In Andy's words:
"I think actually that the worm is being blown through the land into the water killing him instantly. Checks are normally done on worms to stop them being embedded in the scenery from massive explosions, as it would have been too slow to work out and clear the points in between as well as look silly.
Those checks weren't done on objects like mines to keep things running smoothly though, which is why you can see mines have been blown completely out of the game by the combo explosions leaving little holes in the scenery. In normal situations it was never an issue.
My guess is the check for drowning is kicking in before anything else, and the splash sample is being cancelled out by the other sound effects. 2 channels were used to pan the explosion sample in stereo, one for worm noises and the last channel for other effects such as mines bouncing."
I decided to try the experiment further from the water level to see if the worm became embedded in the terrain, or if any evidence of the worm passing through the terrain could be found (the effect would be similar to that seen on the right side of the pit as one or two of the mines are forced through the wall). No marks were found, however the worm does cry "Nooo!" and given that he is hit from the right by a landmine it's not out of the question to assume that it was flung off of the map's left edge... even if it didn't leave a mark as it did so.
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