Unity: Beginner's Tutorial (Part 4 - Importing Models and Editing Collider Meshes)
Uploader Comments (RollingTankProd)
All Comments (23)
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It may still apply to Unity 3..........so.......i have a cliff of rocks all connected to one central rock, this way i can use it for the other side, and i got the physics to work right but the only one they apply to is the central rock.
Can anyone help me??????????????/
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@soronery1 the problem could be that unity dosn't suport . blend files so you have to export them as .FBX
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Look, I havnt got cinema 4d, my friend has it. Im gettting models from him. I can import them but they have no texture, he has textred them but they dont come up in materials. pleas help
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Ok so im making a game in unity and i have a model in blender. do i have to import the model then animate it in unity or do i animate it and then import it into unity? plz help
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@soronery1 did u export it
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man how to create the model and import please teach me bro
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Thanks. I'm a bit confused over how prefabs are supposed to be implemented though. So far, each time I import a model, I have been creating a prefab and dropping the model in there. Are prefabs supposed to be a collection of individual models grouped together for conveniance. Also, when you import game model into Unity, are they automatically converted into prefabs?
where u get the models ?
HiddenStudiosHD 7 months ago
@HiddenStudiosHD I made them myself on 3DS Max 9.
RollingTankProd 7 months ago
will sketchup let you import?
jdogame12 11 months ago
@jdogame12 The Unity website says it accepts SketchUp Pro. If you're not using that, it wouldn't hurt to try?
RollingTankProd 11 months ago
My model from Blender won't show up. It says "Blender could not be found".
I put it in every folder I could think of and it still won't show up. I could use some help D=
soronery1 11 months ago
@soronery1 Try dragging the file into the Project window on the Unity interface instead of into Explorer/Finder.
RollingTankProd 11 months ago