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Unity: Beginner's Tutorial (Part 4 - Importing Models and Editing Collider Meshes)

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Uploaded by on Jul 23, 2010

The fourth part of a series of tutorials explaining the basics of Unity.
In this episode we look at importing a model creating in another program into Unity, and editing its collider meshes.

Links:
Unity Asset Importing http://unity3d.com/unity/features/asset-importing

Pixel Lab Games' Links:
Website: http://pixellabgames.com/
Twitter http://twitter.com/pixellabgames/
IndieDB http://www.indiedb.com/company/pixel-lab-games/

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Uploader Comments (RollingTankProd)

  • where u get the models ?

  • @HiddenStudiosHD I made them myself on 3DS Max 9.

  • will sketchup let you import?

  • @jdogame12 The Unity website says it accepts SketchUp Pro. If you're not using that, it wouldn't hurt to try?

  • My model from Blender won't show up. It says "Blender could not be found".

    I put it in every folder I could think of and it still won't show up. I could use some help D=

  • @soronery1 Try dragging the file into the Project window on the Unity interface instead of into Explorer/Finder.

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All Comments (23)

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  • It may still apply to Unity 3..........so.......i have a cliff of rocks all connected to one central rock, this way i can use it for the other side, and i got the physics to work right but the only one they apply to is the central rock.

    Can anyone help me??????????????/

  • @soronery1 the problem could be that unity dosn't suport . blend files so you have to export them as .FBX

  • Look, I havnt got cinema 4d, my friend has it. Im gettting models from him. I can import them but they have no texture, he has textred them but they dont come up in materials. pleas help

  • Ok so im making a game in unity and i have a model in blender. do i have to import the model then animate it in unity or do i animate it and then import it into unity? plz help

  • @soronery1 did u export it

  • man how to create the model and import please teach me bro

  • Thanks. I'm a bit confused over how prefabs are supposed to be implemented though. So far, each time I import a model, I have been creating a prefab and dropping the model in there. Are prefabs supposed to be a collection of individual models grouped together for conveniance. Also, when you import game model into Unity, are they automatically converted into prefabs?

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