How to: Modding a Mod
Loading...
10,561
Loading...
Uploader Comments (Roxaspwns)
see all
All Comments (21)
-
Hello , Can u make a guide on making Emissive Weapons Glow?
-
Modception? ;)
-
@MrKifon same here not working even after i renamed it to replace all the lvl 32 swords xD
-
are there any guides on creating or modeling? making it glow and all that stuff
-
I can't understand 6:15 , how do you use the picture and use it as your mod weapon? can someone explain?
-
how can i change the armor mods if it's a set?
-
Thanks. i can easily understand the steps :)
-
hmm, how to like, change the skill colors? or do you have a skill mod tutorial? XD
-
Could i change a Sword‘s Mod into a mace?
Loading...
I tried this, and I can't seem to get the naming right, for the armor mods and such. I tried doing "so_epic_body.skn" , and I'm not so sure how the rares are supposed to be named. It won't seem to go over it. Is there any specific naming I should know about, for either of the two?
Jemzie03 4 months ago
@Jemzie03 It might help to look at some other tutorials that deal with taking files from the game itself; it'll help you get a better handle on how files are named.
The correct name for magic, rare, and epic is: class_grade01_armor. Where class = cl, so, wa, ar. Grade means magic, rare, epic. Armor means body, boots, glove, leg.
So instead of "so_epic_body.skn" it needs to be "so_epic01_body.skn"
Roxaspwns 4 months ago
Hey bro how did you remove the HP/MP bars and the other things appeared on screen?
ghelsmeebo2010 4 months ago
@ghelsmeebo2010 ctrl+prntscrn
Roxaspwns 4 months ago
Bro... This Mods Works in Cherry Credits?
MrMorie24 4 months ago
@MrMorie24 This works for all versions of DN.
Roxaspwns 4 months ago