For the last few days I've been working on a proof-of-concept OpenGL C++ application that loads a Blender model file (object data, lights, entities, etc) and renders it on-screen with some physics simulation included. The physics engine I use is Box2D with some modifications so that it works well with a scene manager I wrote to optimize complex scenes. I can get up to 30 or so bipeds before I start loosing a few FPS, but always remain up in the high 40s under heavy rendering loads.
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