OrcaM - System demonstration (EN)

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Uploaded by on Jan 12, 2012

This video demonstrates the OrcaM 3D reconstruction system, developed in the context of a project of the department Augmented Vision of DFKI (http://av.dfki.de)

For OrcaM Reconstruction Sequences ("Female Torso" Wilhelm Lembruck) see:
http://youtu.be/h320lM5DYlY

In this video it is shown how the hardware is opened to insert an object to be reconstructed. Currently the maximum size of objects is limited to 80cm diameter and a weight of approximately 100kg.
After closing the sphere again the acquisition process is fully automatic, though tuneable to account for complicated object geometries. Please note that the acquisition process has been extremely condensed and only drafts some steps necessary to acquire the respective information for a single camera position. I.e. horizontal and vertical fringe projection, directed illumination with light(patches), rotation of the carrier, etc. After the acquisition process the reconstruction of the object is computed fully automatic. A rendered result of the vase can be found at the end of the video. Note first that the rendering has been performed using a real world high-resolution HDR environment, which is reflecting in the vase and which introduces a pretty high amount of blue sky colour to the rendering. Secondly note that the reconstructed vase is NOT symmetric, which is in perfect agreement with the original.

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Science & Technology

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Top Comments

  • i hate videos without sound........

  • This would be amazing for cataloging artifacts and historical pieces of art. Students could explore treasures from around the world to scale instantly.

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All Comments (102)

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  • Game graphics are about to get even better!

  • does anyone else see the deformed face at the top section of the pot at 1:48?

  • imagine video games lol

  • hmm the glass confuses me though

  • @lksdc me too XD

  • Simply Fantastic!

  • Blender User ^.^

  • Orcam, a cute name :D

  • i have no idea why they did not use the empire strikes back imperial march as background music here, but you can play this while watching the video -

  • This is great. I'm curious about the degree of accuracy in the 3D model that is rendered. For example, how small are your triangles when applying texturing. Would it be possible to get the STL for the output posted somewhere?

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