Outsiders rpg show (4) News & tip's (motivation) random review (sort of) and a great question

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Uploaded by on Sep 6, 2011

A review show for all things rpg.

  • likes, 2 dislikes

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Uploader Comments (TheOutsiders68)

  • One easy way to implement the concept of variable rates of progress would be to give each class an XP bonus on all experience gained, so for example, a wizard could have +0% bonus, a fighter might have a +25% bonus and a rogue may have a +50% bonus. Obviously the GM can set what ever numbers he thinks are reasonable for the various classes. When you multiclass now your XP bonus changes to your current class. Also, if you want more complexity, you could change the XP bonuses at higher levels.

  • @colourmagix excellent idea!!!!!!

  • I agree 100% Sean. I have such fond memories of ADnD black books. It was my gateway drug into the hobby.

  • @Illservan great to know us old vets are still going strong...

  • Great Video Sean. I like your new format. I will be creating some response videos for your questions over the next couple of days.

    Keep em coming

    Lester

  • @thestrollingbones great stuff can'y wait.

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All Comments (10)

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  • Sean you still out there? Haven't seen anything new for a long time?

  • @TheOutsiders68 Thanks.

  • For the GM with the different XP tables, I would say give it a shot and see how it works out. It worked in AD&D even if it wasn't "balanced" it was still fun. :) I think it is the ad libbing and putting in house rules, along with a Do It Yourself mentality that really encapsulated the early rules, and the Old School Renaissance now. If you don't like it, change it and make it your own. Labyrinth Lord Advanced Edition Companion puts in AD&D options to classic D&D as well.

  • "What if this is my last session, of my last campaign?" That's a good question to have in your mind when you GM. I've just realized that I am not really a good storyteller, in the sense of making up a story all on my own. I am a good GM because I can incorporate all of the players ideas and mash them together into a cohesive whole. This is probably why I am a GM that does less prep beforehand, and more ad libbing with player ideas at the table.

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