Using ATI RM Shaders in vb.net
Uploader Comments (createdbyx)
All Comments (8)
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I realise this video is like 2 years old, but there's actually a more correct way of calculating greyscale images, as defined by the NTSC standard. Instead of averaging the values you can do the following
Gray = 0.33 * Red + 0.5 * Green + 0.17 * Blue
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Even though you could just as easily use your own code to develop your own custom shader language to adjust material properties with a custom developed realtime visual editor, the GLSL, HLSL, and RM concepts are pretty interesting. More interaction between the shader editor's, the output data file, and input when the data's read back and processed by the graphics engine.
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what about turning up the volume of your speakers? I can hear him perfectly :P
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i dont mean to be an ass or anything but could you please speak up, i can bearly hear you
Jeeze youtube video is crap. Can't even read the text in the video. :(
createdbyx 3 years ago
Very useful, thanks a lot!
riruilo 5 years ago 2
I'm glad you found it usefull.
createdbyx 5 years ago
Thanks for this! Very helpful for a first timer like me :)
JunkerJames 5 years ago
I am glad you found it helpfull. :)
createdbyx 5 years ago