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Using ATI RM Shaders in vb.net

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Uploaded by on Jan 13, 2006

A 15 minute tutorial walking you through the creation of a Greyscale shader in ati render monkey and exporting it as a directx *.fx file, and using that fx file in a simple vb.net app.

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Uploader Comments (createdbyx)

  • Jeeze youtube video is crap. Can't even read the text in the video. :(

  • Very useful, thanks a lot!

  • I'm glad you found it usefull.

  • Thanks for this! Very helpful for a first timer like me :)

  • I am glad you found it helpfull. :)

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All Comments (8)

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  • I realise this video is like 2 years old, but there's actually a more correct way of calculating greyscale images, as defined by the NTSC standard. Instead of averaging the values you can do the following

    Gray = 0.33 * Red + 0.5 * Green + 0.17 * Blue

  • Even though you could just as easily use your own code to develop your own custom shader language to adjust material properties with a custom developed realtime visual editor, the GLSL, HLSL, and RM concepts are pretty interesting. More interaction between the shader editor's, the output data file, and input when the data's read back and processed by the graphics engine.

  • what about turning up the volume of your speakers? I can hear him perfectly :P

  • i dont mean to be an ass or anything but could you please speak up, i can bearly hear you

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