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PFO: realistic fire tutorial for BGE, part 1.

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Uploaded by on Apr 7, 2009

Present Fear Online: realistic fire tutorial for Blender game engine, part 1.
I have worked out a cool technique how to make fire in blender 3d. It's realtime (GLSL) and doesn't use much memory at all.
In these series we're going through how to make:
Cloth, an alpha texture in Gimp, input texture with movement, an animation map, fake volumetrics and a lot of else...
So should have Gimp in your computer to follow this tutorial (or make your own image with another program that looks like mine...)
Continuing in part 2,
thanks for reading/watching.

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  • 4:06 nice script mate

  • cara gostei desse tutorial aprendi bastamte

  • @HELLF0X14 I dont remember doing that, twas a while ago. Hmmm i have quite literally stumped myself(dot)

    ha!

  • ok so......how do you put it in the game engine? the tutorial says fire in the game engine. but it was somewhat helpful thanks.

  • @blax100dk blender(dot)org

  • @22561morty or blender(dot)org

  • thanks but its a old commnet but i know it but thanks :D

  • @blax100dk blender3d(dot)com

  • how to get that  blender ???

  • Duuude, your stealing agent47crows accent!

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