The Quest in the Mushroom Kingdom: Block test!

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Uploaded by on Apr 20, 2008

This is just a short video showing something special.

I coded a custom block for my new hack.

It acts like a blank tile when the on/off setting is set to on, which is what it is at the start of the level...however, if it is off, it acts like a coin! I also created graphics for this block...the "blank" coin is an outline, and the coin is a coin.

Feel free to comment, rate, and enjoy.

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Science & Technology

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Uploader Comments (pieguy1372)

  • How did you make the coins look different when you hit the on/off switch? I'm assuming its ExAnimation. If it is I need a little help with making a smashable brick look like a coin when a p-switch is pressed. It already acts like a coin, but it doesn't look like a coin. If anyone helps me, thanks in advance!

  • First, you have to specify the ExGFX file to use. Then, click on the red poisoned mushroom button, and select that file for the option specifying which file to use for ExAnimation. Then, click on the smashable brick button. The first box is the index for the ExAnimation (anything that is unused is fine), and the other drop-down boxes specify attributes like the types of animation and the tiles used. The set of 16 boxes below specify the frames used in the file. (Continued)

  • (Continued) Read the help file if you're unsure.

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All Comments (5)

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  • Oh wow... You could make some interesting puzzles by combining this with a P-switch.

  • Thanks man! :D just got it up and running. I was really lost with that.

  • Cool. I want to know how to do this!

  • Looks pretty good. Both graphically and ASM wise.

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