The Quest in the Mushroom Kingdom: Block test!
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Uploader Comments (pieguy1372)
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All Comments (5)
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Oh wow... You could make some interesting puzzles by combining this with a P-switch.
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Thanks man! :D just got it up and running. I was really lost with that.
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Cool. I want to know how to do this!
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Looks pretty good. Both graphically and ASM wise.
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How did you make the coins look different when you hit the on/off switch? I'm assuming its ExAnimation. If it is I need a little help with making a smashable brick look like a coin when a p-switch is pressed. It already acts like a coin, but it doesn't look like a coin. If anyone helps me, thanks in advance!
starman1337 3 years ago
First, you have to specify the ExGFX file to use. Then, click on the red poisoned mushroom button, and select that file for the option specifying which file to use for ExAnimation. Then, click on the smashable brick button. The first box is the index for the ExAnimation (anything that is unused is fine), and the other drop-down boxes specify attributes like the types of animation and the tiles used. The set of 16 boxes below specify the frames used in the file. (Continued)
pieguy1372 3 years ago
(Continued) Read the help file if you're unsure.
pieguy1372 3 years ago